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pdf https://cdn.1j1ju.com/medias/fb/f6/37-similo-fables-rulebook.pdf
The game is played over 5 rounds; during each round the Clue Giver will play 1 Clue, then the Guessers will remove one or more Characters from the grid. If the Guessers remove the Secret Character, all players immediately lose. If they manage to remove every card except the Secret Character instead, all players win! Let’s see how to play!
203.81 Ko - In English 744.36 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/95/d8/9d-similar-match-the-3-puzzles-rulebook.pdf
A truly original game of observation devised for children of pre-school age who are curious to discover the world around them. The child observes attentively and creates the correct relationships between different categories of affiliation, developing logical thought of comparisons and regroupings and his/her visual memory. The game takes place in different ways.
96.41 Ko - In English 93.64 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/31/49/27-silver-rulebook.pdf
Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet.
1.36 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d2/bf/1e-silk-road-adventures-rulebook.pdf
As a merchant of the silk road at the center of the world, your goal is to buy and sell specialty goods while moving from one bustling city to the next in order to become a wealthy merchant. In this game, players must create trade routes connecting two cities by lining up tiles containing images of roads on top of the board while using a rough map for hints.
3.38 Mo - In Englishpdf https://cdn.1j1ju.com/medias/73/c8/5d-silex-and-the-city-regle.pdf
Les joueurs ne voulant pas évoluer, ils vont éviter d’être responsables des inventions à venir. Pourtant, lorsque la pioche va s’épuiser, il arrivera un moment où un joueur n’aura d’autre choix que de faire une découverte. Lorsqu’un joueur ne veut pas ou ne peut pas jouer une carte Personnage : S’il possède une carte Découverte, il doit la poser devant lui, ce qui met fin à la manche en cours. S’il...
1,023.98 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f1/b1/60-signorie-rulebook.pdf
During the 15th century, Italy was a country full of intrigue and magnificence. The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria) and the rise of the most ambitious noble families.
4.61 Mo - In English 3.72 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a7/ee/ba-siggil-rulebook.pdf
Enter the Siggils, the magical seals that enclose spirits, and capture those who escape.
827.05 Ko - In English 858.60 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/bc/05/b7-sierra-west-rulebook.pdf
In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.
4.79 Mo - In English 7.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e1/e8/4d-sid-meiers-civilization-the-board-game-wisdom-and-warfare-rulebook.pdf
The Wisdom and Warfare expansion for Sid Meier’s Civilization: The Board Game introduces six new civilizations: The Aztecs, The English, The French, The Japanese, The Mongols, and The Zulu.
2.64 Mo - In English 5.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a7/af/15-sid-meiers-civilization-the-board-game-rulebook.pdf
“The future belongs to those who believe in the beauty of their dreams.”–Eleanor Roosevelt
2.69 Mo - In English 15.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bc/2e/ef-sid-meiers-civilization-the-board-game-fame-and-fortune-rulebook.pdf
With the Fame and Fortune expansion for Sid Meier’s Civilization: The Board Game, players may now expand their capital cities into metropolises, recruit specific great people, and invest their coins in a variety of ways.
1.05 Mo - In English 7.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a1/83/5a-sid-meiers-civilization-a-new-dawn-rulebook.pdf
Sid Meier’s Civilization: A New Dawn is a strategy board game in which two to four players act as the leaders of history’s most memorable civilizations. Over the course of the game, they will expand their domains, gain new technologies, and build many of humanity’s greatest wonders.
2.71 Mo - In English