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pdf https://cdn.1j1ju.com/medias/b7/63/07-geistes-blitz-2-0-rulebook.pdf
A ghost arrives at the castle with new objects and she is determined to put even more the bazaar!
425.30 Ko - In English 799.05 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c6/d4/8c-geistesblitz-junior-regle-multilingue.pdf
Geistesblitz Junior convient parfaitement aux enfants dès 4 ans. Avec un peu d’expérience, ils pourront, à partir de 6 ans, augmenter le niveau de difficulté. Les changements sont expliqués à la fin de cette notice, sous Règles avancées.
655.33 Ko - In German 655.33 Ko - In English 655.33 Ko - In French 655.33 Ko - In Italian 1.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/07/26-geistes-blitz-rulebook.pdf
Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting … including himself, of course.
193.76 Ko - In English 337.67 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2d/dd/ac-gen7-a-crossroads-game-rulebook.pdf
In order to better help you recover from hibernation, here is a brief refresher on our ship, its various locations, and the functions of those locations. Your ship’s living space is the habitat. It’s a multi-level, hexagonal design with a windowless outer hull, maximizing protection against radiation and particle collision. It has artificial gravity, provided by the ship’s cycling between a constant...
2.75 Mo - In Englishpdf https://cdn.1j1ju.com/medias/fd/89/a9-genesia-regle.pdf
Avoir le plus de points en fin de partie, prouvant ainsi la suprématie de votre peuple. Pour cela, choisissez le bon deck de cartes lors du draft au début des 3 Âges. Puis grâce à vos cartes et au choix de vos actions, prenez possession des Régions qui vous feront gagner le plus de points, sans négliger de développer de nouveaux progrès technologiques. Ce faisant, adaptez votre stratégie de conquête...
22.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7e/2b/c0-genius-square-regle.pdf
Bienvenue dans Genius Square ! Dans chacune des 62 208 combinaisons, il vous faudra remplir votre grille avec vos pièces en bois, tout en respectant la position des bloqueurs indiquée par les dés. Cela vous semblera parfois impossible… mais il y a toujours au moins une solution.
100.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/14/c7/60-genoa-rulebook.pdf
You are a merchant in the city of Genoa. The game board features a district of the city bordered by darker tiles. You will attempt to acquire wealth and fame in the various buildings identified with a banner. These buildings allow you to take the various actions that will lead you to prosperity.
1.00 Mo - In English 20.82 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/83/a1/5a-gentes-aide-de-jeu.pdf
Déterminer le nouveau 1er joueur. Nettoyer la piste de temps (les doubles sabliers sont transformés en simple).
294.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/73/75/a1-gentes-rulebook.pdf
In the fi rst millennium BC city-states and ethnic groups, sometimes spanning large areas, rose in the Eastern Mediterranean. Through conquest and commerce new states, kingdoms, and peoples rose and had their respective “heyday”.
5.03 Mo - In English 17.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d2/ea/53-gentlemen-thieves-rulebook.pdf
A game by Catherine Dumas, Charles Chevallier and Pascal Pelemans, with artwork by Christophe Madura; the characters in the game are inspired by the work of Maurice Leblanc, author of the following novels, in which the famous Arsène Lupin is the protagonist: The Woman With Two Smiles, 813, The Countess of Cagliostro and The Mysterious Mansion.
4.22 Mo - In English 4.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b6/62/b7-german-railways-rulebook.pdf
Mid-19th century Germany. The popularity of locomotives, commonly called ”iron horses“, led to a veritable traffic boom: More than 200 railroad companies were founded between 1832 and 1872, creating a rapidly growing railroad network.
526.35 Ko - In English 525.47 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e0/89/c7-get-bit-rulebook.pdf
Your robots were out for a peaceful swim (they’re waterproof) until a ravenous shark showed up and began to chow down on their arms and legs! Eventually the shark will be full and leave one of you alone if you can stay afloat long enough.
169.82 Ko - In English 791.71 Ko - In French