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Animooz Règle

pdf https://cdn.1j1ju.com/medias/d7/32/71-animooz-regle.pdf

Observez bien, soyez précis et rapide ! Le but du jeu est d’être le premier à obtenir 3 cartes « Défi » face visible devant soi, tout en évitant les pénalités pour ne pas être éliminé. Comme un vrai Reporter, observez et trouvez avant les autres l’animal désigné. Combien y en a-t-il dans cette savane ? 1,2… 5 ? Si vous avez vu juste, vous remportez la carte Défi, sinon vous serez pénalisé. Attention,...

2.20 Mo - In French

Animotion Rulebook

pdf https://cdn.1j1ju.com/medias/06/2b/1d-animotion-rulebook.pdf

In this game, you‘ll make a silly monkey of yourself... or perhaps an unhappy squirrel or a clumsy buffalo. ANIMOTION requires physical effort, because only the most convincing performance will be deduced by the other players and be rewarded with victory points!

2.86 Mo - In English 7.40 Mo - In French

Animo Yam's Règle

pdf https://cdn.1j1ju.com/medias/62/32/ce-animo-yams-regle.pdf

Un passionnant jeu de dés avec des animaux. Avec un peu de chance aux dés, obtenez en trois lancers le plus grand nombre d'animaux identiques ou le plus grand nombre d'animaux différents (case arc-en-ciel).

1.49 Mo - In German 1.49 Mo - In English 1.49 Mo - In Spanish 1.49 Mo - In French 1.49 Mo - In Italian 1.49 Mo - In Dutch

Ankh: Gods of Egypt Rulebook

pdf https://cdn.1j1ju.com/medias/b5/14/70-ankh-gods-of-egypt-rulebook.pdf

Each player controls an ancient Egyptian god, and their goal is to gather enough Devotion to become the only god of Egypt. Devotion is gained by having Monuments in your honor and engaging in conflicts with the other gods for dominion over the kingdom. To do so you will need to gather Followers, sacrificing them to build Monuments or increase your god’s Ankh powers.

4.86 Mo - In English

Ankh'or Rulebook

pdf https://cdn.1j1ju.com/medias/46/74/d3-ankhor-rulebook.pdf

Take 3 tokens, keeping in mind the following limitations. At the end of your turn: You cannot have more than 5 resource tokens. You cannot have more than 2 ankh tokens. Note: You can have several tokens of the same resource. When you take tokens, you may exceed the above limitations during your turn, but you must return any excess tokens to the supply at the end of your turn.

2.02 Mo - In English 2.03 Mo - In French

Anludim Règle

pdf https://cdn.1j1ju.com/medias/d9/55/bd-anludim-regle.pdf

Au sein de l’Université de magie Anludim, plusieurs covens* sont en compétition. À la tête de l’un de ces covens, vous allez recruter les apprentis les plus complémentaires afin d’attirer les professeurs les plus prestigieux et ainsi gagner des objets magiques de plus en plus puissants.

968.69 Ko - In French

Anno 1800 Rulebook

pdf https://cdn.1j1ju.com/medias/eb/80/1d-anno-1800-rulebook.pdf

Starting a new community on this island is going to be arduous, but you have dared to attempt it. With just a few residents in your town, you set up the first industries and the first ships lie at anchor. Everything appears to be ready to turn your island into a hub of industrialisation with new trade routes reaching into the Old and New World. But be sure to plan your venture into the new era well:...

2.25 Mo - In English 5.22 Mo - In French

Antartik Règle

pdf https://cdn.1j1ju.com/medias/2a/d9/a4-antartik-regle.pdf

Antartik propose à deux jusqu’à cinq manchots, d’au moins 5 ans, de s’affronter dans une compétition de plongeons depuis la banquise en plein milieu de l’ … Antarctique.

190.50 Ko - In French

Antike Duellum Rulebook

pdf https://cdn.1j1ju.com/medias/2d/a3/b2-antike-duellum-rulebook.pdf

Two mighty, ancient empires sail the seas, found new cities, erect glorious temples, and develop new technologies. However territories and resources are limited, and soon peaceful coexistence threatens to change to military conflict. Who can best manage their state affairs? Who can benefit their people most when engaging the vagaries of fate?

4.26 Mo - In English 9.21 Mo - In French

Antike II Rulebook

pdf https://cdn.1j1ju.com/medias/89/f8/27-antike-ii-rulebook.pdf

All of a nation’s military units (legions or galleys) may move to other regions on the board. The units may move in any order. Red borders can be crossed only by legions, and blue borders only by galleys. Combined borders with both red and blue lines may be crossed by both types of units. If a nation owns the Know-How STRATA (Streets), its legions may cross up to two red borders per turn.

8.16 Mo - In English 254.70 Ko - In French

Antike Rulebook

pdf https://cdn.1j1ju.com/medias/13/7d/54-antike-rulebook.pdf

Ancient nations found cities, erect temples, sail the seas, do battle, and make scientific progress. Their legions and galleys open new regions for settlement, and defend against the enemy. For action in two different ancient operational theaters, players choose a nation from among the Greeks, Romans, Germanic tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians and Babylonians.

825.36 Ko - In English 571.48 Ko - In French

Anti-Monopoly Rulebook

pdf https://cdn.1j1ju.com/medias/7a/ae/58-anti-monopoly-rulebook.pdf

The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.

169.03 Ko - In English 595.53 Ko - In French

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