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Munchkin 3: Clerical Errors Rulebook

pdf https://cdn.1j1ju.com/medias/0f/23/f0-munchkin-3-clerical-errors-rulebook.pdf

Some cards are Item Enhancers. These must be played on an Item you already have in play; they cannot be played by themselves. They add to the combat bonus of the Item or give the Item new abilities. You cannot move an Item Enhancer to a new Item once you have played it.

2.07 Mo - In English

Munchkin 4: The Need for Steed Rulebook

pdf https://cdn.1j1ju.com/medias/f0/b2/c2-munchkin-4-the-need-for-steed-rulebook.pdf

It is intended to be used with the original Munchkin and (probably) one or more of the previous expansions. If you don’t use any other expansions, you’ll see an awful lot of Hirelings and Steeds. But that’s not a bad thing, for they are all very, very munchkiny.

95.67 Ko - In English

Munchkin 5: De-Ranged Rulebook

pdf https://cdn.1j1ju.com/medias/56/48/9f-munchkin-5-de-ranged-rulebook.pdf

This set contains two special types of cards. If you have Munchkin 4 (The Need For Steed), you already know how to use them. If you do NOT have Munchkin 4, you should go out and get it right now, or the undead clowns will get you, but because we love you and you gave us money, here are the rules anyway, for ...

67.95 Ko - In English

Munchkin 6: Demented Dungeons Rulebook

pdf https://cdn.1j1ju.com/medias/3c/52/98-munchkin-6-demented-dungeons-rulebook.pdf

Dungeon cards are double-sized, both to give lots of room for both art and text and to make SURE you don’t mix them into other decks.

784.42 Ko - In English

Munchkin 7: Cheat With Both Hands Rulebook

pdf https://cdn.1j1ju.com/medias/21/00/8e-munchkin-7-cheat-with-both-hands-rulebook.pdf

This set of cards is intended to be added when you combine two or more Munchkin sets, to make your sci-fi kung fu space pirate dungeondelving adventures run more smoothie . . . err, smoothly. It is not a stand-alone game.

696.66 Ko - In English

Munchkin 8: Half Horse, Will Travel Rulebook

pdf https://cdn.1j1ju.com/medias/fc/8f/57-munchkin-8-half-horse-will-travel-rulebook.pdf

This set introduces two new Races: Centaurs and Lizard Guys. It also has more Hirelings and Steeds (and Steed Enhancers!), and since you already own Munchkin 4 – The Need for Steed and Munchkin 5 – De-Ranged, you know how they work.

459.93 Ko - In English

Munchkin: Apocalypse Rulebook

pdf https://cdn.1j1ju.com/medias/dc/68/5f-munchkin-apocalypse-rulebook.pdf

Three to six can play. You will need 10 tokens (coins, poker chips, whatever – or any gadget that counts to 10) for each player. Divide the cards into the Door deck,the Treasure deck, and the Seal deck. Shuffle all three decks. Deal four Door cards and four Treasure cards to each player.

815.26 Ko - In English

Munchkin Cthulhu 2: Call of Cowthulhu Rulebook

pdf https://cdn.1j1ju.com/medias/95/b2/c7-munchkin-cthulhu-2-call-of-cowthulhu-rulebook.pdf

This set contains five cards of a new type: Madness! A Madness card is played like a Curse – if you draw it face up, you acquire it. If you draw it face down, you can give it to another player at any time.

422.02 Ko - In English

Munchkin Cthulhu 3: The Unspeakable Vault Rulebook

pdf https://cdn.1j1ju.com/medias/53/d7/70-munchkin-cthulhu-3-the-unspeakable-vault-rulebook.pdf

This set contains five cards of a type first introduced in Call of Cowthulhu . . . Madness! A Madness card is played like a Curse – if you draw it face up, you acquire it. If you draw it face down, you can give it to another player at any time.

524.29 Ko - In English

Munchkin Cthulhu 4: Crazed Caverns Rulebook

pdf https://cdn.1j1ju.com/medias/84/cc/c6-munchkin-cthulhu-4-crazed-caverns-rulebook.pdf

Dungeon cards are double-sized, both to give lots of room for both art and text and to make SURE you don’t mix them into other decks.

140.65 Ko - In English

Munchkin: Cthulhu Rulebook

pdf https://cdn.1j1ju.com/medias/47/d0/d4-munchkin-cthulhu-rulebook.pdf

So the Munchkins are kicking down the doors in places where Man Was Not Meant To Go. They’re Investigators, Monster Whackers, Professors, and Cultists ...

1.23 Mo - In English 642.51 Ko - In French

Munchkin Dungeon Rulebook

pdf https://cdn.1j1ju.com/medias/d8/ff/90-munchkin-dungeon-rulebook.pdf

Welcome, dear player, to Munchkin Dungeon! As you are no doubt a canny strategist, I’ll assume you’d like to know the GOAL OF THE GAME (as alluded to in the subheading up there). IN SHORT, you have to kick open doors, fight Monsters, collect Loot, and level up. Why go through all the trouble? Well, aside from the fact that this is clearly a satire of medieval fantasy tropes that hews closely to obvious...

4.00 Mo - In English

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