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pdf https://cdn.1j1ju.com/medias/df/87/d1-once-upon-a-plunder-rulebook.pdf
Snow White, Robin Hood, King Arthur, the Pied Piper and King Triton have decided to build their dream village. But on the peak of the nearby mountain, a dragon has settled in the abandoned castle… and he doesn’t like these newcomers that invade his territory and come regularly to pilfer his riches.
1.19 Mo - In English 1.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6e/73/c6-once-upon-a-time-the-storytelling-card-game-rulebook.pdf
Once Upon A Time is a game in which players create a story using cards that show important elements from fairy tales. One player is the storyteller and creates a story using the ingredients on her cards, trying to guide the plot toward her own ending. The other players try to use their cards to interrupt her and become the new storyteller.
146.18 Ko - In English 332.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/10/4e/1e-one-card-dungeon-rulebook.pdf
A Place the Dungeon Card on the table with the Level Indicator for Level 1. B Place four dice just below the card under the Speed, Attack, Defense and Range icons, with Speed, Attack and Defense set to 1, and Range set to 2. These will track your Adventurer’s Abilities.
827.53 Ko - In Englishpdf https://cdn.1j1ju.com/medias/83/5c/50-one-deck-dungeon-abyssal-depths-rulebook.pdf
During setup, you can now select a Fiend in addition to Heroes and a Dungeon. The Fiend card will remain in play through all floors of the dungeon, only leaving when you reach the boss.
99.33 Ko - In Englishpdf https://cdn.1j1ju.com/medias/bf/19/cf-one-deck-dungeon-rulebook.pdf
Adventure calls! Lairs of monstrous enemies have sprung up all over the countryside. As heroes, your duty is clear: conquer every dungeon, defeat every foe, and overcome every peril. As is tradition, you’ll enter each dungeon with only the simplest equipment, and gather better loot as you delve.
2.58 Mo - In English 3.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fe/0d/76-one-night-ultimate-vampire-rulebook.pdf
No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!
1.37 Mo - In English 9.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5e/09/ba-one-night-ultimate-werewolf-daybreak-rulebook.pdf
Each player plays the role of a Villager, a werewolf or a special character. It's up to you to guess who the werewolves are and kill at least one of them to win ... unless you yourself have become a werewolf!
918.29 Ko - In English 1.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0d/2e/7b-one-night-ultimate-werewolf-rulebook.pdf
In this card game, each player plays the role of a Villager, a werewolf or a special character. It's up to you to guess who the werewolves are and kill at least one of them to win ... unless you yourself have become a werewolf!
720.81 Ko - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cf/ac/3f-one-small-step-rulebook.pdf
Play as either the USA or USSR space agencies on a Team of one or two players. Compete against the opposing nation’s Team to develop your space program, launch missions, and be the first to land a man on the Moon. Each Team has four Workers of two different types: Administrators and Engineers.
8.33 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c0/ea/a9-onirim-rulebook.pdf
You are a Dreamwalker, lost in a mysterious labyrinth… Your goal: find the eight oneiric doors! Onirim is a solo/cooperative game for two players. You play against the game, alone, or with a partner.
1.54 Mo - In English 3.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/3d/2b-onitama-rulebook.pdf
In the peaceful Heian era, there were two siblings, children of a famous onmyo master. Both children were of the opinion that they and not the other should inherit the title of onmyo master, and decided that they would show the other how skilled they were in controlling various spirits – or in other words, letting their own and their puppet’s bodies be overtaken by their spirits.
119.60 Ko - In English 548.91 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7c/17/e8-on-mars-rulebook.pdf
Following the success of robotic rover missions, the United Nations established the Department of Operations and Mars Exploration (DOME). The first settlers arrived on Mars in the year 2037. In the decades after the Mars Base Camp was established, private exploration companies started working towards the creation of a self-sustaining colony.
10.19 Mo - In English