Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/ee/bc/fb-the-lord-of-the-rings-the-card-game-campaign-log.pdf
The Lord of the Rings: The Card Game Campaign Log
1.16 Mo - In English 1.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/e5/d1-the-lord-of-the-rings-the-card-game-cycle-01-shadows-of-the-black-forest-rulebook.pdf
While travelling in the Anduin Valley, the heroes come across a fallen Eagle, dreadfully wounded from a recent battle with Goblins, and on the verge of death. Given their location, the heroes attempt to transport the Eagle to Rhosgobel, on the edge of Mirkwood, in the hope that the wizard Radagast can save the Eagle’s life.
1.81 Mo - In English 6.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/19/bd/12-the-lord-of-the-rings-the-card-game-cycle-02-kingdom-of-cavenain-rulebook.pdf
Arwen wishes to visit her father Elrond, and Celeborn has bid the heroes to escort her over the Misty Mountains and safely to Rivendell. But the season grows late, and a sudden chill has descended on the three peaks that guard the Redhorn pass.
2.01 Mo - In English 1.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/0a/2b-the-lord-of-the-rings-the-card-game-cycle-03-facing-the-shadow-rulebook.pdf
The heroes arrive in Minas Tirith with news of victory at Cair Andros and a message for Lord Alcaron from Faramir. Upon arriving at the city, they learn that Lord Alcaron is traveling on important business north in Anórien. Even so, the heroes are soon furtively summoned to the White Tower by none other than Denethor, the Steward of Gondor himself.
2.86 Mo - In English 5.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/91/c6-the-lord-of-the-rings-the-card-game-cycle-04-the-ring-creator-rulebook.pdf
In the circle of Isengard, the heroes were preparing themselves for the journey to Tharbad. The leader of the White Council, Saruman, had tasked them with an important quest: to find the hidden forge of Celebrimbor, the master Elf-smith who forged Rings of Power in the Second Age.
1.34 Mo - In English 12.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a5/17/8d-the-lord-of-the-rings-the-card-game-cycle-05-the-awakening-of-angmar-rulebook.pdf
The battle at Fornost was fierce and bitter, and left many of the Dúnedain wounded. The sight of the wraiths had very nearly broken their spirit, and had it not been for the valiant efforts of Iârion’s companions, the Rangers would not have withstood the attack. Once dawn had finally arrived, the Dúnedain recuperated their strength, shoring up the defenses of Deadmen’s Dike and tending to the wounded.
1.85 Mo - In English 18.81 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/5c/1f-the-lord-of-the-rings-the-card-game-cycle-06-dream-hunt-rulebook.pdf
The Dream-chaser and her fleet departed at once from the Grey Havens, sailing swiftly on a fortuitous wind. Calphon’s men toiled with renewed vigor, filled with fire and vengeance over the death of their lord. Their foe had a considerable lead, but the heroes swore that the Corsairs would not escape justice.
6.40 Mo - In English 25.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cc/86/00-the-lord-of-the-rings-the-card-game-cycle-07-the-haradrim-rulebook.pdf
The great jungle of Harad was unlike any forest the heroes had ever entered before. It was hot and the air was humid. Beads of sweat rolled down their legs as they made their way through the dense undergrowth. Leaves of every shape were packed together so closely that they could not see more than a few feet in front of them, and the forest canopy blotted out the sky leaving them with almost no way...
4.43 Mo - In English 7.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8c/42/73-the-lord-of-the-rings-the-card-game-cycle-08-ered-mithrin-rulebook.pdf
The heroes had already been traveling for days when they reached the first foothills of the Grey Mountains. Their journey across the barren lands between the Iron Hills and the Ered Mithrin had been uneventful except for the weather. It had rained in torrents, soaking the travelers’ heavy cloaks and leaving them wet and miserable.
2.27 Mo - In English 7.43 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8d/38/ee-the-lord-of-the-rings-the-card-game-easy-mode.pdf
Easy Mode is an alternative mode of play, ideal for new players and for players who prefer the narrative and cooperative aspects of the game with less challenge. To play a scenario in Easy Mode, simply take the following steps during setup of any scenario: During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero’s resource pool.
850.35 Ko - In English 2.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/72/3d/14-the-lord-of-the-rings-the-card-game-faq.pdf
This section contains the official clarifications and errata that have been made on individual cards or sets in The Lord of the Rings: The Card Game. The card entries are ordered by the set in which the specified card was printed, with the most recent set in front. The errata on any individual card applies to all reprinted versions of that card.
535.66 Ko - In English 129.89 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/77/fa/69-the-lord-of-the-rings-the-card-game-heirs-of-numenor-rulebook.pdf
Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten. By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lands behind us, bulwark of the West.
2.23 Mo - In English 1.65 Mo - In French