Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/fb/34/67-warhammer-fantasy-roleplay-introduction.pdf
Perilous adventures await the elected officials of destiny ... The Player's Guide contains the rules and information essential to start playing Warhammer, The Fantastic Roleplay game, including reworked rules of the game that allow you to play, create characters, lead exciting battles, and experience thrilling encounters.
6.00 Mo - In English 2.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/94/4b/d3-warhammer-fantasy-roleplay-liber-fanatica-volume-i-the-character-compendium-rulebook.pdf
The Liber Fanatica were born in the WFRP2 playtest forums, where playtesters could meet, co notes and talk to the designers (who sometimes even talked back, but spent most of their time designing the game). Put a hundred and sixty playtesters together in a virtual room, give them a set rules to talk about and you’ll be amazed by the results.
1,019.65 Ko - In English 1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/6f/00-warhammer-fantasy-roleplay-liber-fanatica-volume-i-the-perilous-arts-rulebook.pdf
There are different ways to approach combat in RPGs. The WFRP rules describe a combat that is very tactical, with mechanics telling the players what they can do, when they can do it and which precise effect their choices have. This style of combat is suited to the use of miniatures, which can be moved around like chess-pieces.
719.51 Ko - In English 710.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fc/2d/47-warhammer-quest-the-adventure-card-game-learn-to-play.pdf
This Learn to Play Booklet is written with the sole purpose of teaching new players how to play Warhammer Quest: The Adventure Card Game. For this reason, this booklet omits many rules exceptions and card interactions. In addition to this booklet, this game includes a Rules Reference that handles questions and special exceptions that are not answered in this booklet.
5.99 Mo - In Englishpdf https://cdn.1j1ju.com/medias/2b/02/79-warhammer-quest-the-adventure-card-game-rules-reference.pdf
This document is the definitive source for all Warhammer Quest: The Adventure Card Game rules. The majority of this Rules Reference is the glossary, which provides players with detailed rules and claridications listed in alphabetical order by topic. Unlike the Learn to Play booklet, this Rules Reference addresses complex and unusual gameplay situations.
1.49 Mo - In Englishpdf https://cdn.1j1ju.com/medias/98/f8/a2-war-of-the-ring-battles-of-the-third-age-rulebook.pdf
Battles of the Third Age is the first expansion to War of the Ring, the board game based on J.R.R. Tolkien’s masterpiece The Lord of the Rings. It is not a complete game: You need a copy of War of the Ring to play. Battles of the Third Age provides a new set of figures, cards, and a game board to continue the gaming experience offered by War of the Ring in two new and exciting ways...
808.09 Ko - In Englishpdf https://cdn.1j1ju.com/medias/9f/12/95-war-of-the-ring-lords-of-middle-earth-rulebook.pdf
Lords of Middle-earth is an expansion for the War of the Ring Second Edition boardgame. It presents new game mechanics designed to introduce fresh gaming opportunities, inspired by events and characters not fully explored in Tolkien’s novels.
693.97 Ko - In Englishpdf https://cdn.1j1ju.com/medias/3d/14/4f-war-of-the-ring-rulebook.pdf
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in...
852.92 Ko - In English 3.48 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e6/d6/e6-warps-edge-rulebook.pdf
You are Taylor Minde, rookie pilot in the Force’s Outer Rim division. In the wake of a crucial battle, you have been stranded far from your fleet, lost and alone. With resources running low, you jump through warp gate after warp gate, hoping to find the right combination home. But home is not what you find. The warp jump takes you farther out in the galaxy than the Force has ever been before. Deep...
1.52 Mo - In English 1.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/63/c7/7c-watergate-rulebook.pdf
In June 1972, five men are arrested in Washington’s Watergate Building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political...
2.47 Mo - In English 4.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9e/96/c7-water-lily-rulebook.pdf
Princess Water Lily and her sisters are to be wed! Frogs from all the Kingdom have heard the news and want to take part in the Royal Race, because the winners will marry them and become Princes ! But it’s a tricky race: hopping forward too fast will get you only a few points, and arriving too late no points !
644.53 Ko - In English 648.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1f/63/9a-watson-holmes-rulebook.pdf
Watson & Holmes is a game of deduction set within the magnifi cent world of Arthur Conan Doyle. Two to seven players immerse themselves in the Victorian world described, take on the role of aspiring detectives and, working alongside the master sleuth Sherlock Holmes, will try to solve a series of so far unpublished cases extracted directly from the diaries of Doctor John H. Watson.
10.75 Mo - In English 2.55 Mo - In French