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pdf https://cdn.1j1ju.com/medias/56/be/12-caverna-cave-vs-cave-rulebook.pdf
You are standing before a cleft in the mountain: the new home of your dwarf tribe. There is a lot of work to be done with only two pairs of helping hands at the start. Soon more members of your tribe will be able to help but there is no time to be wasted. Another nearby tribe is seemingly doing better than you.
2.23 Mo - In English 2.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e1/f2/6b-caverna-rulebook.pdf
In this game, you take the roles of adventurous dwarfs living reclusively in caves where you dig for ore and rubies and furnish caverns to become living and working areas. You need ore to craft weapons to undertake expeditions in search of adventure and loot.
4.53 Mo - In English 6.95 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4f/f6/e4-caylus-1303-rulebook.pdf
1303. The war against England is over but Guyenne remains theirs. The castle of Caylus, located close to the border, must, therefore, be reinforced and modernized. As a master builder, you will supply the construction site with materials, food, and the workforce. Construct buildings, recruit powerful characters, and manage as best as you can your workers to become the most prestigious builder of Caylus.
3.78 Mo - In English 3.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/7b/60-caylus-magna-carta-extension-rulebook.pdf
Take the tokens and basic cards of the purple player (but not the Joust) as well as the new Bridge card and proceed as in a normal 4-player game. The 5-player game can be played with the basic rules of Caylus Magna Carta or with the expansion.
259.41 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7d/c3/a9-caylus-magna-carta-rulebook.pdf
Welcome to the Caylus: Magna Carta rules for beginners. This version of the rules is lighter; it will allow you to take your first step into the universe of Caylus.
343.27 Ko - In English 343.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e5/d0/ee-caylus-rulebook.pdf
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up...
549.81 Ko - In English 1.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/99/f2/35-celestia-a-little-help-player-aid.pdf
JETPACK Who > Cpt. / Passengers When > When the aircraft is about to crash. Effect > Allows the player to take one “Treasure” card.
68.27 Ko - In English 67.43 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/09/d0/fd-celestia-a-little-initiative-rulebook.pdf
With the expansion pack A little initiative you can now play Rowboat cards to continue on your journey alone : victory without risk brings triumph without glory ! The Rowboat captain faces the challenges alone. Each vessel ( Aircraft and Rowboat ) has its own dice roll.
442.47 Ko - In English 436.19 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/10/3a/f0-celestia-player-aid.pdf
JETPACK. Who: Cpt. / Passengers When: When the aircraft is about to crash. Effect: Allows the player to take on “Treasure” card.
123.54 Ko - In English 123.45 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ba/60/48-celestia-rulebook.pdf
During his travels, Gulliver searched in vain for the marvellous world of Celestia. In the steps of this storied adventurer, start your journey to celestial cities as mysterious as the treasures they hide. During your adventures, will you face threatening storms, Lockhars pirates, and Damok-birds. Will you be the cleverest pilot of the aircraft? Will your courage be rewarded?
1.20 Mo - In English 1.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/81/31-century-a-new-world-rulebook.pdf
Centuries ago, the spice trade was the most important market in the world. It established and destroyed empires, compelled men to explore the far corners of the earth and led to the discovery of new worlds.
2.27 Mo - In English 2.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0e/09/81-century-eastern-wonders-from-sand-to-sea-rulebook.pdf
In the mid 15th century, the discovery of new, exotic spices have lured merchants to the Indonesian islands. The establishment of faster sea routes to Asia has set off a race amongst merchants to be the First to prosper in the new lucrative trade markets.
6.69 Mo - In English 5.45 Mo - In French