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pdf https://cdn.1j1ju.com/medias/55/96/c1-cover-your-assets-rulebook.pdf
Battle to become the first millionaire by collecting sets of assets. As you collect sets, you’ll stack them in front of you in an alternating pattern. Be careful: the exposed set atop your stack can be stolen with a matching asset or Wild card. If successful, the matching card joins the set. Because of this, every time a set is stolen by another player, it increases in value. Want to hold onto your...
1.17 Mo - In English 1.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9f/d1/c1-cowboy-bebop-space-serenade-rulebook.pdf
Cowboy Bebop - Space Serenade is a competitive deckbuilding game designed for 1-4 players in which you’ll play as one of the infamous crew members of the spaceship Bebop. With your cards and with the help of the other crew members, you must participate in the capture of criminals wanted by the ISSP. Rewards for these bounties will let you accumulate points of renown until the fi nal confrontation...
3.86 Mo - In English 3.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/b3/db-coyote-rulebook.pdf
Once Coyote nearly drowned and lost all his belongings while crossing the river with his animal friends. Poor Coyote became very sad … and jealous. So he challenged the other animals to a game to win their possessions. Being an infamous Trickster, Coyote invented a bluffing game in which everyone has to lie, because nobody knows the truth. Rumor has it that the game was quite similar to this one!
1.48 Mo - In Englishpdf https://cdn.1j1ju.com/medias/6a/9d/ec-crab-stack-rulebook.pdf
The tide is rising, and the waves are growing stronger, so gather your fellow crabs together! Crawl smart to trap your opponents beneath you, and make sure the waves don’t wash you out to sea!
1,006.42 Ko - In English 793.31 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c7/ff/e1-crack-list-regle.pdf
Crack List c’est le même principe que le ptit bac revisité en jeu de cartes. Une liste est choisie et tes réponses doivent commencer par les lettres de tes cartes. Par exemple : "Chanteuses dont le nom est un prénom" : Carte A comme Angèle, carte B comme Barbara, carte C comme Camille, etc. Le 1er qui se débarrasse de toutes ses cartes a gagné. Aussi simple que ça !
1.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d0/83/fd-crash-octopus-rulebook.pdf
The game is played by using the table as the landscape, with a string perimeter around the playing area. To set up, place the octopus head at the center of the playing area, surrounded by the tentacles spread out at an equal distance, then the player ships and anchors outside of the tentacles near the perimeter. Finally, you drop all the cargo onto the playing area by bouncing it off the octopus'...
1.01 Mo - In English 2.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/63/f8/59-crazy-circus-regle.pdf
S'il ne reste plus qu'un seul joueur à ne pas s'être trompé, celui-ci ramasse automatiquement la carte objectif,sans être obligé de proposer de solution,et un nouveau tour de jeu commence comme indiqué précédemment (les animaux restent cependant dans leur position initiale).
343.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4d/2b/d6-crazy-cups-regle.pdf
Chaque joueur reçoit cinq gobelets en cinq couleurs. À chaque début de tour, une carte combinant cinq éléments reprenant les mêmes couleurs que les gobelets est révélée.
455.83 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1e/ef/b9-crazy-ducks-rulebook.pdf
Setup: Shuffle the cards. Players take it in turns to take the top card from the draw pile. If the card is not a duck, return it to the bottom of the draw pile and take another card. As soon as you draw a duck card, look at it secretly and keep it face down in front of you.
140.20 Ko - In English 147.05 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/69/9d/71-crazy-eggz-rulebook.pdf
Then, each player places and holds 1 Orange egg with their body according to the directions given by the body die. (Refer to P.8) The remaining eggs are left in the egg box.
2.36 Mo - In English 2.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b6/5b/43-crazy-kick-rulebook.pdf
Red against white: Hang on to your boots, because this is one game of football that won‘t disappoint. Players simultaneously look for and place the right cards in the middle of the table until one of them scores a goal. The team that scores 5 goals first wins!
603.45 Ko - In German 603.45 Ko - In English 603.45 Ko - In Spanish 603.45 Ko - In Italian 603.45 Ko - In Dutch 603.45 Ko - In Polish 461.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/89/8a/e2-crazy-mistigri-regle.pdf
Le joueur le plus jeune (lors de la 1re manche) ou celui qui a le score le plus élevé (lors des manches suivantes) est désigné 1er joueur. Il distribue 9 cartes à chaque joueur. Il donne l’ultime carte au joueur situé à sa droite, qui aura donc 10 cartes en main. Puis il commence la partie.
1.68 Mo - In French