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pdf https://cdn.1j1ju.com/medias/e9/ef/ae-dark-tales-cinderella-rulebook.pdf
She had to work hard, from morning until night: get up before daybreak, carry the water, make the fires, cook, and clean. Meanwhile, the sisters did everything imaginable to hurt her. And in the evening, when she had worked herself weary, there was no bed for her. Instead, she had to sleep by the hearth in the ashes. Since she always looked dusty and dirty, they called her… Cinderella.
1.56 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d9/d3/f3-dark-tales-little-red-riding-hood-rulebook.pdf
Before your first game, carefully remove the tiles from their frames. The preparation and game play proceed as the normal Dark Tales, with the following changes: Choose one Little Red Riding Hood Setting card at random (discard the other) and add it to the two Setting cards (A and B) that you chose for the game. Play the game with 3 Setting cards: A, B, and B–Little Red Riding Hood.
775.15 Ko - In Englishpdf https://cdn.1j1ju.com/medias/6b/1d/6f-dark-tales-rulebook.pdf
Once upon a time, there was a happy ending: “… and so, the valiant prince slew the evil dragon and saved the beautiful princess!” But in the Land of Dark Tales, it’s not always that way, and not everyone lives happily ever after. In the deep woods you can meet disturbing creatures that reject the light, ready to deceive with enchanted items and powerful curses.
945.22 Ko - In Englishpdf https://cdn.1j1ju.com/medias/59/f5/0a-dark-tales-snow-white-rulebook.pdf
Carefully remove the tiles from their frames. The preparation and game play proceed as the normal Dark Tales, with the following changes: Replace the Setting card “B1 – The Iron Army” from the basic game with the new B1 card when playing with this expansion.
323.56 Ko - In Englishpdf https://cdn.1j1ju.com/medias/89/a7/55-dark-tales-the-little-mermaid-rulebook.pdf
When the young mermaid turned fifteen, she was given permission to leave. She swam toward the sky that she could see over her head. With a spray of thousands of droplets, she raised above the sea’s surface, and saw on the deck of a magnificent caravel a young and handsome prince...
1.21 Mo - In Englishpdf https://cdn.1j1ju.com/medias/bc/3e/cb-the-magic-labyrinth-regle-multilingue.pdf
Boum ! Aïe ! Le jeune magicien n’en revient pas et se frotte les yeux. Y aurait-il un mur ? Curieux, les apprentis magiciens explorent le labyrinthe magique. Aujourd’hui, une épreuve importante les attend : retrouver les symboles magiques !
914.34 Ko - In German 914.34 Ko - In English 914.34 Ko - In French 914.34 Ko - In Italian 914.34 Ko - In Dutch 701.15 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/df/75/d2-dawn-under-rulebook.pdf
The Vampire Dance is a memory game that is terribly fun and pleasant for the whole family! Be the first to find shelter for each of your vampires, and make sure you stay away from rats and garlic!
2.98 Mo - In English 820.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3a/e8/bf-dc-comics-deck-building-game-batman-ninja-rulebook.pdf
When you are ready to play, each player should grab a BATMAN NINJA™ Super Hero. Choose any DC set main deck, shuffle it, and then split it in half. Shuffle the 21 new BATMAN NINJA™ main deck cards into one of the two piles, and then put that pile on top of the other. Set aside The Joker Super-Villain, shuffle the remaining four Super-Villains, and place them in a stack with the text side up. Place...
200.15 Ko - In Englishpdf https://cdn.1j1ju.com/medias/91/5b/68-dc-comics-deck-building-game-birds-of-prey-regle.pdf
Chaque joueur commence la partie en prenant une Super-Héroïne Birds of Prey. Puis choisissez n’importe quel Deck Commun issu d’une boite de base DC COMICS Deck-Building, mélangez-le et séparez-le en 2 piles. Mélangez les 23 nouvelles cartes de Deck commun de Birds of Prey avec l'une des 2 piles, puis placez cette nouvelle pile au dessus de l'autre créant ainsi votre Deck commun. Cela vous permettra...
344.03 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/2a/cc-dc-comics-deck-building-game-crisis-rulebook.pdf
Beat each Crisis and defeat all of the SuperVillains before time runs out. If you do, your team wins! If you need to add a card from the main deck to the Line-Up and cannot, your team loses the game.
1.47 Mo - In English 1.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/52/a7-dc-deck-building-game-dark-nights-metal-rulebook.pdf
Play cards from your hand. Remember: You must play Weakness cards in your hand before proceeding with your turn. Total up your Power and purchase cards with combined cost less than or equal to that total. As soon as you buy or gain a card, place it into your discard pile unless instructed otherwise. You may play additional cards even after making purchases.
7.72 Mo - In English 4.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/1e/58-dc-comics-deck-building-game-forever-evil-regle.pdf
Dans le jeu de deck-building DC Comics Forever Evil, vous incarnez SinestroTM, Lex LuthorTM ou l’un de leurs funestes sbires dans leur complot pour détruire une fois pour toutes les forces du bien ! Alors que vous débutez contre vos advsersaires uniquement armés de vos poings, vous ajouterez à votre deck des cartes de plus en plus puissantes dans le but de vaincre un maximum de Super-Héros DC Comics....
11.04 Mo - In French