The Mana bird indicates the directions. It is up to you to choose the route of your Ronin to defeat the opposing Daimio and win the game. To win the game, you must capture the opposing Daimio. You can move 1, 2 or 3 squares depending on the value of your starting square. The Mana Bird indicates the directions. You can only move the Daimio and the Ronin you control (those of your colour). A captured Ronin is excluded from the board, but may return if the Mana Bird indicates to play on a square not occupied by a piece of its colour. Capturing or being captured is a major factor in the choice of strategy towards victory. To win you will have to anticipate the moves to come. With rules that are quick to learn, this game develops the spirit of anticipation and offers great depth of play.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Abstract #Affrontement #Capture #PlacementContents of the box : 1 magnet box, 1 board with 36 squares, 11 wooden pieces (white), 11 wooden pieces (black), 1 rule book.