The two Spy Masters know the identity of the 25 Informants on the table, but their Agents only see their Code Name. The teams compete in ingenuity to be the first to contact all their Informants. To do this, the Master-Spyrs give one and only one clue word that can designate several Code Names on the table. Their Agents then try to guess the Code Names of their color and avoid those of the other team. And above all, everyone wants to avoid the Assassin!
The first team to identify all its Informants wins the game.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Daily Life #Deduction #LinguisticsContents of the box : 8 Blue Informant tiles, 8 Red Informant tiles, 1 Double Agent tile, 7 Witness tiles, 1 Assassin tile, 200 Code Name cards, 40 Key cards, 1 Key card holder, 1 rule booklet.