We are at the beginning of the Meiji era. Yokohama, which was only a small village of sleeping fishermen, has become, with the opening of trade abroad and the decline of Edo, the first trading hub in all of Japan. During this period, Japanese products such as copper and wild silk were installed in Yokohama for export to foreign countries. In addition, foreign culture and technology have gradually been incorporated into Japan, causing a wave of modernization in the city's streets. Behind all these incredible changes were the skilled merchants of Yokohama.
Each player is a Yokohama merchant, who competes with other merchants to gain fame through their successful businesses.
There are different ways to gain fame, such as presenting goods ordered by foreign traders, learning new technologies and developing the city by building "Shophouses" and Trading Houses. To achieve these objectives, players will have to walk the streets of Yokohama to get different benefits. In addition, it may be a good idea to seek the cooperation of foreign mercenaries.
Which player will become the most competent merchant in Yokohama?
Download the rule for Yokohama or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 2 PDF files are available. See all available files
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I try to inform myself about the game, so I do not hesitate to watch a video explanation to know the rules
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Release Date||October 2017|
|Acquisition date||Add my game acquisition date|
|Size||9.06 x 12.60 x 2.95 inches|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Artists||Adam P. McIver|
|Publishers||Tasty Minstrel Games|
|Type of public||Passionate|