This is the beginning of the Meiji Era. Yokohama has gone from being a sleepy fishing village to becoming, with the opening up of overseas trade and the decline of the Edo, the first trading hub in all of Japan. During this period, Japanese products such as copper and wild silk were settled in Yokohama to be exported to foreign countries. In addition, foreign culture and technology were gradually incorporated into Japan, causing a wave of modernization in the streets of the city. Behind all these incredible changes stood the skilled merchants of Yokohama.
Each player is a merchant from Yokohama, competing with other merchants to gain fame through their thriving businesses. There are different ways to gain fame, such as displaying goods ordered by foreign merchants, learning new technologies, and developing the city by building Shophouses and Trading Houses. In order to achieve these goals, players will have to walk the streets of Yokohama for various benefits. In addition, it might be a good idea to seek the cooperation of foreign mercenaries.
Which player will become the most skilled merchant in Yokohama?
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Asia #Trade #Urbanism #Collection/Family #Draft #Laying of Workers #Modular BoardContents of the box : 140 Goods Tokens, 23 Imported Goods Tokens, 68 Yen Tokens, 1 Station Token, 10 Foreign Mercenaries, 20 5-Power Tokens, 18 Zone Boards, 6 Management Boards, 2 Laboratories (A and B), 1 Church, 1 Customs, 36 Order Cards, 30 Technology Cards, 12 Achievement Cards, 24 Construction Site Cards, First Player Card, 4 Warehouse Tiles, 4 100-point Counters, 1 Score Track, 4 Game Aids, 1 Rule Book. For each player: 4 President's counters, 80 helpers, 4 victory point counters, 32 Shophouse tokens, 16 trading houses.