Enter the Siggils, the magical seals that enclose spirits, and capture those who escape. The game has 7 families of 7 cards and 7 unique cards of Spirits. At the beginning of the game, all cards are mixed and placed on the table following a simple form that constitutes the Siggil. In turn, a player draws an available card. When a Spirit escapes, the player can then capture it with the combinations he has made in his hand. The winner is the one who has captured the most Spirits.
Download the rule for Siggil or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 2 PDF files are available. See all available files
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I try to inform myself about the game, so I do not hesitate to watch a video explanation to know the rules
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Release Date||June 2018|
|Acquisition date||Add my game acquisition date|
|Size||4.13 x 5.91 x 1.18 inches|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Type of public||Family|