Enter the Siggils, the magical seals that enclose spirits, and capture those who escape. The game has 7 families of 7 cards and 7 unique cards of Spirits. At the beginning of the game, all cards are mixed and placed on the table following a simple form that constitutes the Siggil. In turn, a player draws an available card. When a Spirit escapes, the player can then capture it with the combinations he has made in his hand. The winner is the one who has captured the most Spirits.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 56 cards, 1 rule booklet.