The story of T.I.M.E Stories does not end with Madame. The events depicted in the nine scenarios of the so-called white cycle have constructed the complex (and sometimes elliptical) framework of the universe. This new cycle, called the Blue Cycle, differs in many ways from the previous cycle, while respecting the codes and the original narrative of the game.
With its simpler rules, Time Stories Revolution changes the way people travel through time while going further in the narrative and interaction of characters with their environment. Agents are always located in a future (less and less mysterious!) and they use receptacles to preserve the time frame and humanity, without causing damage through their own actions. Nevertheless, they now use a substance called Azrak which, combined with the agency's techniques, allows prolonged temporal stays and preserves the health of the receptacles. It's a revolution!
In the blue cycle, each scenario is now a complete and independent game. The story of TIME Stories is now in the hands of the players, who, thanks to the optional Experience box, can influence the agency's fate.
The Hadal Project, a dive into the Revolution. In this scenario by Melissa and Kevin Delp, developed by Manuel Rozoy and illustrated by Looky (the first draftsman to sign a second scenario!), the agents are sent to an underwater base, located at the bottom of the Atlantic Ocean, in the year 2099. Their mission will lead them to follow the trail of a mysterious epidemic that is devastating the earth's population, and to places beyond their imagination.
Download the rule for T.I.M.E Stories Revolution: The Hadal Project or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 2 PDF files are available. See all available files
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Summary of all detailed information about the game (release date, ean code, weight, size, ...)
|Primary title||T.I.M.E Stories Revolution: The Hadal Project|
|Release Date||November 2019|
|Acquisition date||Add my game acquisition date|
|Size||7.99 x 7.99 x 1.50 inches|
|Purchase price||Add a purchase price|
|Location||Where is your game stored?|
|Personal note||Add a personal comment|
|Designers||Manuel RozoyKevin DelpMelissa Delp|
|Type of public||Family|