The story of T.I.M.E Stories does not end with Madame. The events depicted in the nine scenarios of the so-called white cycle have constructed the complex (and sometimes elliptical) fabric of the universe. This new cycle, called the Blue Cycle, differs in many ways from the previous cycle, while respecting the codes and original narrative of the game. With its simpler rules, Time Stories Revolution modifies the mode of time travel while going further in the narration and interaction of the characters with their environment. Agents are always located in the future (less and less mysterious!) and use receptacles to preserve the time frame and humanity, without causing damage by their own actions. Nevertheless, they now use a substance called Azrak, which, combined with the agency's techniques, allows for extended stays in time and preserves the health of the receptacles. This is a revolution!
In the Blue Cycle, each scenario is now a complete and independent game. The TIME Stories story is now in the hands of the players, who, thanks to the optional Experience box, can influence the destiny of the agency. The Hadal Project, a dive into the Revolution. In this scenario by Melissa and Kevin Delp, developed by Manuel Rozoy and illustrated by Looky (the first designer to sign a second scenario!), agents are sent to an underwater base, located at the bottom of the Atlantic Ocean, in the year 2099. Their mission will lead them on the trail of a mysterious epidemic that devastates the terrestrial population, and in places beyond imagination.
Rule, Educational Sheet ... 3 Files Available3 Files Available
#Fantastic #Sci-fi #Character Cards #Cooperative #Deduction #Hand Management #Role-playContents of the box : 1 token sheet (to keep face down), 110 history cards, 60 community cards, 59 personal cards, 32 Azrak counters, 1 rule booklet.