By Jove! Attacking an underwater base, chasing through London or travelling back in time, the famous British heroes are in danger! Follow Blake and Mortimer through 3 thrilling adventures in which you will have to observe, manipulate and solve puzzles like in a real escape game. Thanks to these enigmas (logical deduction, mathematical calculations, cryptic alphabet, etc.), you will progress in the investigation, and in the book, to succeed in finding the solution in 60 minutes max! The Secret of Swordfish. You play as Philip Mortimer. You are working in the British government's secret base when suddenly Colonel Olrik's men attack! Retaliating with the Swordfish, a powerful combination of a submarine and a fighter plane, is your only chance to get out alive. You have one hour to complete the assembly of this device that you have been working on for so long... After that, it will be too late.
The Yellow Mark. Throughout this mission, one of you will be Francis Blake, the other Philip Mortimer. You are both relaxing over a nice little dinner in your London flat when someone knocks on the door. A letter has been left on the floor: "An interesting event will take place in London in sixty minutes..." Signed: the Yellow Mark. Stop this mysterious criminal before he strikes again! This adventure is played in pairs: one player faces the book, while the other plays with cards. The Devil's Trap. You play as Philip Mortimer. You have just learned that you have inherited the late Professor Miloch Georgevitch and his 'chronoscape', an extraordinary time machine. The moment you activate it, you realise that Miloch has sabotaged his invention: a countdown has started, you have one hour to return to the present!
Contents of the box : 1 book of 128 pages.