A game of atmosphere and deduction where the only limit is your imagination! A sordid and abracadabrante crime has just taken place. Two of the players, the suspects, have strong suspicions. There is only one way for them to get out of it: make a concrete alibi to escape prosecution, so at the time of the crime... where were they? to find out, these two players pick an Alibi card (so the alibi is imposed on them) and isolate themselves for 3 minutes to imagine the questions the investigators will ask them and agree on the answers.
Example: Suspects pick the Alibi card "At the fair... at 10pm". They must now imagine a plausible story around this alibi, in order to be able to answer the investigators' crazy questions. Meanwhile, under the benevolent eye of the Game Manager, the other players (the investigators) are working on the questions they will ask the two suspects. These questions concern the so-called alibi of the suspects, not the crime committed, since the suspects are presumed innocent by default and therefore have no knowledge of the crime.
Once the 3 minutes have elapsed, the investigators interview the two suspects separately, asking them exactly the same questions. Then comes the moment of the verdict, when the Game Manager and the investigators decide based on the answers provided by the suspects whether they are innocent (the answers coincide), or guilty (some answers differ).
Rule, Educational Sheet ... one File AvailableOne File Available
Contents of the box : 86 cards (32 crimes and 140 alibis with three difficulty levels), 1 game rule with an example of a full game.