The "mad scientist" player picks a posture card and must guide the partner "robot" player by tapping on "remote control" cards in order to make him reach the imposed posture before the opposing teams. Face to face by teams of two, play as a robot and the mad scientist who tries to make him take an imposed posture. At the beginning of the game, the mad scientists receive three remote control cards printed on both sides and choose a position card, which determines the posture the robots must adopt in order to win. Crazy Scientists use body or arm remote control cards, which indicate the different parts of the body that their partners will have to move, combined with arrow, turn or interaction remote control cards, which are used to direct the robots' movements or to ask them to grasp an object in their immediate environment.
To indicate the positions to be taken, the players point out to their partner the part of the body to move on a Body or Arm Remote Control card, then use the Steering Remote Control cards to direct the robots' movements. No gestures or words are allowed, except the word "Stop", which can be spoken at any time by a scientist who wants his robot to keep a certain position. In order to give instructions to his partner, a scientist can only point to certain points on his cards after having placed them at his convenience. As soon as a robot is in the required position, its partner shouts "Win" and the trick stops. If the pose is correct, the team wins the corresponding position card. Then the scientists take on the role of the robots, and vice versa. The game ends when 5 cards have been taken away.
Rule, Educational Sheet ... one File AvailableOne File Available
Contents of the box : 55 cards, 1 rule of the game.