In Harlequin, each player, in turn, draws 2 to 5 cards and announces a combination of cards to his neighbour who accepts or checks them. If he accepts it, he will have to propose an equal or superior combination himself. If he checks it, he can make the person who announced it lose points if he bluffed... but he loses points himself if he doesn't.
Contents of the box : 43 cards, 1 combination booklet, 1 rule booklet.