In 7 Wonders Duel, each player is the leader of a civilisation and will build Buildings and Wonders. The set of Buildings built by a player together with his Wonders is called a "city". A game is played in 3 ages, each age using one of the three packs of cards (first the age I cards, then age II and finally age III). Each age card represents a building. These ages are played in a similar fashion, with each player having the opportunity to play approximately 10 cards per age to earn money, strengthen their army, make scientific discoveries and develop their city. In 7 Wonders Duel, there are three ways to win: military supremacy, scientific supremacy and civil victory.
Military and scientific victories can happen at any time and end the game. If, at the end of the third age, no one has won the game, the players count their victory points and the player with the highest score is declared the winner.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Antiquity #Collection/Family #Draft #Hand ManagementContents of the box : 1 game board, 23 Age I cards, 23 Age II cards, 20 Age III cards, 7 Guild cards, 12 Wonder cards, 4 Military tokens, 10 Progress tokens, 1 Conflict counter, 31 coins (14 value 1, 10 value 3 and 7 value 6), 1 score book, 1 game rule, 1 game aid.