"One word too many can sink a boat," that army saying could be Agent Trouble's motto. At the beginning of the round, players secretly receive a card indicating the same place, with the exception of one of the players who receives a spy card. They then ask themselves questions to try to find out who is who: "It's hot, isn't it? Have you received your pay?" The spy doesn't know where he is. He must therefore be attentive to the exchanges in order to try to discover it and to be able to answer the questions that will be put to him! At any time, a player can accuse someone of being the spy. If it's up to date, the agents have won. For his part, the spy can end the round as soon as he thinks he has discovered the place where it is taking place. Agent Trouble is a game of suspicion and bluff that is unlike any other: you have to weigh each word to avoid revealing yourself too much.
Rule, Educational Sheet ... 4 Files Available4 Files Available
Contents of the box : 240 Cartes, 30 sachets zip, 1 aide de jeu, 1 règle du jeu.