You've always been a person of the night; lately you've even considered becoming a vampire. There are many advantages: you don't get older; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can turn into a bat, and then say, sorry, I'm a bat. There are probably some drawbacks. You always think of the statue in the town square that came to life and now works as a waitress in the tavern. The pedestal's come to life too, so it must be hopping. The village blacksmith turns into a wolf every time there is a full moon; when there is a crescent moon, he turns into a Chihuahua. That's how it happens sometimes. Yet when you breathe the night air, you feel ready for anything.
In Dominion, each player starts with a small, identical deck of cards. In the center of the table is a selection of other cards that players can "buy" as they can afford. Through their selection of cards to buy, and the way they play their hands, players build their deck on the fly, trying to find the most efficient path to the precious victory points at the end of the game.
This is the twelfth title in the Dominion series. Dominion - Night adds 33 new Kingdom cards. There are Night cards, which are played after the purchase phase; Legacies, which replace the starting brass; Fate and Fate cards, which distribute Blessings and Curses; and a variety of additional cards that other cards may offer.
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Rule, Educational Sheet ... 2 Files Available2 Files Available
#Medieval #Deckbuilding #Hand ManagementContents of the box : 300 cards, 96 metal tokens, 1 rule book.