With this expansion, each player receives a separate "naval" board at the beginning of the game in addition to their Wonder Board. The expansion includes additional red, green, yellow and blue cards to shuffle in the game, and each time you pay the cost of a red, green, yellow and blue card - not just those added in this expansion - you can pay an additional cost shown on your naval card to advance your ship of the corresponding color.
When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against all players at the table, not just adjacent players, to determine who is strongest, who is second strongest, etc., with victory points distributed accordingly. As you advance along the yellow and blue tracks, you get pieces and victory points, respectively, with an extra naval force at the end of the track.
Advancing on the green track allows you to discover the islands, and to do so, you pick the island pick of any level you have reached, then choose one of the islands from this pile and put it into play. Maybe you'll increase your navy, advance a ship of a different colour, find a source of raw materials...you'll see when the time comes!
Good to know!
We bring to your attention that this game is an extension and therefore cannot be played alone. Renew your games by enriching your basic game with this extension.
Rule, Educational Sheet ... 7 Files Available7 Files Available
Download the rule for 7 Wonders: Armada or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 7 PDF files are available. See all available files
Contents of the box : 8 Shipyard boards, 32 Ship figures (8 x 4 colors), 24 Armada cards, 27 Island cards, 2 Landing tokens, 48 Sea Conflict tokens, 6 Land Conflict tokens, 6 value 6 pieces, 4 game aids, 1 scorecard, 1 rule book.