Develop a civilization through tactics and diplomacy. In one of the six classic areas - Military, Religion, Economics, Science, Art and Utopia - try to gain influence over the other players. To do this, you will need to combine the effects of the cards and monitor your opponents' progress. Never forget that you are in a race for development! Building temporary alliances with other players can allow you to slow down the leading player before the final stretch.
Be the first to get 7 cards in a field, and you will make history. To win immediately, you must have in front of you at the end of your turn, 7 cards from the same Domain (or 8 cards for 2-player games). If no player achieves this objective by the end of the game, the player with the highest number of Domains wins. In turn, you play a card from your hand in front of you. So as the turns go by, your game plan will be formed. Then you apply the permanent effects or sacrifice effects available to you according to your game plan. Finally, you draw cards to complete your hand with the number of cards allowed.
The game ends as soon as a player has 7 cards from the same field in his game plan (or 8 cards for a 2-player game). The latter is then immediately declared the winner.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 4 Game Aids, 1 Majority Art piece, 104 cards divided into 3 Ages and 6 Domains.