Our intrepid archaeologists have stumbled upon lost relics imbued with the power of 6 ancients (one for each area of the game). These artifacts will now corrupt your continent decks and have a chance to appear as cards are drawn. In addition to their standard value and a domain, each item has a power that varies according to the god it is dedicated to. You can use these powers to strengthen your museum's domain collections or to hinder your rivals. But that's not all. Possessing these relics will earn you 'occult' points. The player with the most occult points at the end of the game will score bonus victory points. On top of that, as soon as you earn 6 occult points, you get a secret objective card "A disciple of the occult" (a bit like your godfather card) which will give you a chance to score even more points at the end of the year. the game! Sounds good, doesn't it? But beware, the power of the ancient has a price...
Playing the most powerful relics worth 5 will draw the eye of the terrifying beings that linger behind the veil of reality, with disastrous effects for your museum. These cards act as a kind of double-edged sword. Using Dagon's most powerful relic, for example, will flood your opponents' galleries, rendering some parts unusable. However, the old man will return to take his due and part of your gallery will also disappear into the depths...
This expansion contains over 40 new components, including item, character, fame and event cards, as well as various effect tokens, all contained in its own expansion box.
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Rule, Educational Sheet ... 2 Files Available2 Files Available
#Art #Collection/FamilyContents of the box : 24 Mythical Relics (divided into the 4 Continents), 1 Disciple of the Great Elders token, 2 Expert cards, 6 Favourite cards, 3 Headline cards, 8 Flood cards, 1 game rule.