For more than 10,000 years, the House of Dimir operated in the shadows, without anyone knowing that there was a tenth guild. Recently released from anonymity, its agents still operate in secret, manipulating information and offering their services as assassins. At the heart of all of Ravnica's secrets and able to pull the strings of the entire town, the House is home to vampires, changelings, spirits, assassins, rascals and sorcerers.
Rule, Educational Sheet ... 6 Files Available6 Files Available
Contents of the box : 1 deck of 60 cards, 1 health point counter, 1 Guild badge, 1 Guild sticker, 1 booklet.