The book has been opened again! All to your spells! But what are these unknown monsters? As the pages scroll, inconceivable phobias begin to spread and paralyze the apprentice magicians. How to close the book? With this terrifying Black Matter, perhaps? The Fifth Element is the first extension for Big Book of Madness! It offers a new book of spells, new monsters, new magicians... but also new game mechanics, to be played independently or combined! Unknown or denied by most magicians, the terrifying Dark Matter is as powerful as it is devastating. However, you will have to master it to activate the incredible spells contained in the Black Book, defeat the black monsters and destroy the black curses!
Fortunately for you, the new magicians may be more prepared for this dangerous attempt! Another new mechanism: Phobies are making their appearance! These are particularly powerful follies, capable of precipitating the fall of your magician! Unlike madness, Phobias have a permanent effect and remain attached to the character until he can heal himself. It is up to you to manage this now relentless threat.
With 13 new grimoire cards and 4 new magicians, but especially with two particularly complete (and devious!) new mechanics, Big Book of Madness gains in intensity while keeping the fluidity of the basic game. More relentless than ever, it will encourage players to cooperate more effectively than ever before in the hope of closing this terrifying grimoire!
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Rule, Educational Sheet ... 3 Files Available3 Files Available
Contents of the box : 12 Black Curse cards, 28 Black Matter cards, 5 Black Matter tokens, 20 Black Book cards, 16 Phobie cards, 4 Magician cards, 13 Grimoire cards, 1 rule book.