The stars are aligned, the great Cthulhu will finally be able to awaken! Your cult has been working on it for centuries. But after reflection, is it really such a good idea? Invoke all the entities of the myth, skillfully use their effects to avoid being the one who will commit the irreparable! Instead, make sure it's your neighbor who serves breakfast at the Grand Ancien! Who will make the unspeakable mistake in this card game where bad moves and tentacles go hand in hand?
Contents of the box : 75 cards of the myth, 1 rule of the game.