Capital Lux 2: Generations, a standalone sequel to the popular 2016 tactical card game, introduces a range of tradeable capital powers that can be shuffled and matched to your heart's content. This allows for a total of 256 unique power combinations. One of these combinations plays like the original Capital Lux, while the other 255 present players with new tactical challenges. The core of the game revolves around the following dilemma: do you play the character cards in your base to get points, or do you take them to the capital to benefit from their powers?
At the end of a turn, you are not allowed to have a higher total value in your home base for a colour than the current total value in the capital. Exceeding this limit causes you to lose these cards. At the end of the third round, all remaining cards in your home base are worth points. The game thus becomes a balancing act on the razor's edge: Get as many points as possible for yourself without exceeding the capital's limit, always taking into account the capital's current powers.
Capital Lux 2: Générations funded on the Kickstarter platform
Capital Lux 2: Générations was funded on the Crowdfunding Kickstarter (See the campaign) platform on the Jun 2, 2020, the campaign lasted 14 days. 859 people helped funded the game, whose the amount requested was $15,000.00. Thanks to these 859 people the game could be funded up to $31,770.00, ~211.80%.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Sci-fi #Draft #Hand Management #MajorityContents of the box : 100 Citizen cards, 1 Capital board, 4 City boards, 20 Gold tokens, 1 Emperor tile, 1 game rule.