Enter the futuristic world of Red Rising, based on Pierce Brown's series of books - specifically, the first trilogy - which features a dystopian society divided into 14 castes. You represent a house that tries to gain power by gathering an assortment of followers (your deck of cards). Red Rising is a hand management and combo building game for 1 to 6 players (45 to 60 minutes playing time). You start with a hand of 5 cards, and on your turn, you deploy one of these cards on a location on the board, activating the deployment advantage of that card.
You then take the top card from another slot (face up) or from the deck (face down), gaining that slot's advantage and adding the card to your hand to increase your endgame point total. If, at any point, you are really happy with your hand, you can use your turn to reveal a card from the top of the deck and place it on a location to gain the advantage of that location.
Rule, Educational Sheet ... one File AvailableOne File Available
#Book #Sci-fi #Combinations #Hand ManagementContents of the box : 60 Helium Chits, 60 Influence Chits, 6 Fleet Chits, 1 First Player Chit, 1 Sovereign Chit, 112 Character Cards, 6 House Tiles, 1 Game Board, 1 Pack of Score Sheets, 1 Custom Rising Die, 6 Reference Cards, 1 Rule Book.