Each player takes on the role of a clan leader and must secretly and judiciously play a card from his hand, representing a member of his tribe, to try to take over certain territories. Strategy and timing will be crucial to score points! The player who scores the most points after 9 rounds wins the game. Vaalbara subcontinent, Neolithic era. Your tribe sets out to explore uncharted lands in order to establish sedentary villages. Use your tribe's different talents to optimise your development, expand your territory and establish your hegemony!
All players have the same deck of 12 cards representing their tribe members. Each turn, players secretly choose a card. In the order of initiative of the revealed characters, players will be able to activate their powers and take over one of the available Territories. Each type of Territory has its own way of scoring points (collection, pair, diversity, risk...). It will be difficult to decide between playing the best powers and high initiatives at the most opportune moment. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under his banner!
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Politics #Prehistoric #Collection/Family #Hand ManagementContents of the box : 60 Character cards, 51 Territory cards, 1 rule book.