You are the respected Dr. Jekyll, an honorable and philanthropic gentleman of Victorian London. Your life is divided between doing good deeds, making elixir and controlling your inner monster, the dangerous and impulsive Mr. Hyde. Of course it's not all smooth sailing, but indulging the desires of the odious scoundrel and making money from him helps you to carry out your charitable work. How could it go wrong?
To win the game, the Good Deeds Counter must be at 6 and the Impulses Counter at 0 at the beginning of Dr. Jekyll's turn. You lose the game if, at the beginning of Mr. Hyde's turn, the Elixir Counter is 0 or the Tracked Counter is 6. If both counters meet these conditions, you also lose.
Contents of the box : 1 Incarnation card, 1 Game Aid card, 12 6-sided dice, 1 rulebook.