Qwixx: Longo is a fast-paced dice game in which everyone participates, regardless of their turn. The gameplay is almost identical to 2012's Qwixx, but with eight-sided dice allowing for higher numbers to be rolled and lucky numbers giving extra chances to tick boxes. Each player has a score sheet with the numbers 2-16 in rows of red and yellow and the numbers 16-2 in rows of green and blue. To score points, you must mark as many numbers as possible, but you can only mark a number if it is to the right of all marked numbers in the same row. In turn, the active player rolls six eight-sided dice: two white and one of each of the four colours listed above. Each player may choose to mark the sum of the two white dice in any of their four rows; in addition, if the sum of the white dice matches one of the two lucky numbers printed on your score sheet, you immediately mark the next number in the row in which you have the fewest marks.
Then the active player can choose to mark the sum of a coloured die and a white die in the row that is the same colour as the die. The more marks you can make in a row, the higher your score for that row. If you fail to cross off a number when you are the active player, you must mark one of the four penalty boxes on your score sheet. If you have marked at least six numbers in a row, you can mark one of the last two boxes in a coloured row (15/16 in red/yellow and 3/2 in green/blue) - provided the dice allow you to, of course. If you do this, you also mark the lock symbol in that row, which blocks all other players in that colour. When a player has scored four penalty squares or a second colour is locked, the game ends immediately. The players then count their points for each colour, add up these values, and subtract five points for each penalty square marked. The player with the highest score wins.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Abstract #Roll and WriteContents of the box : 6 dice, 4 pens, 1 game pad, 1 rule book.