There is no safe path in this part of the world. Remember that you have crossed the border of the Wilderness now, and all sorts of adventures await you wherever you go. A missed flight, the audacious undertaking of two Hobbit brothers, a terrible crime, the departure of the Elves, the business of the Magicians, a dark perfidy, a threat from long ago. - Seven stories in the Twilight of the Third Age just waiting to be told. Seven adventures that only lack the company of heroes.
Tales and Legends of the Wilderness contains seven ready-to-play adventures, complete scenarios that can be used separately or form an epic campaign over several years. All take place after the year 2946, in the Wilderness Lands. Much additional information enriches the context contained in the two Guides for Adventures in Middle-earth, the latest fantasy role-playing game based on The Hobbit and The Lord of the Rings, the world-famous masterpieces written by J.R.R. Tolkien.
Will you dare to enter the dreaded Black Forest, walk in the shade of the Misty Mountains, visit the House of Beorn, follow the Anduin River to the Fields of Iris and climb the Grey Mountains to contemplate the Dried Branch that stretches beyond?
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We bring to your attention the fact that this game is a complement and therefore cannot be used alone to play. Renew your games by enriching your basic game with this add-on.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Download the rule for Aventures en Terre du Milieu: Contes et Légendes des Terres Sauvages or any other documents (scenarios, goodies, pedagogical sheet, erratum, ...). 2 PDF files are available. See all available files
Contents of the box : 1 book of 164 pages.