2038 is the beginning of the Knight's golden age. After the difficult months of its inception, the organisation is now at the height of its power. It is during the opening of this year that the quest for the Holy Grail really begins, the knights learn what lies beneath the darkness, but also that Knight's new base, Avalon, is created and new modules with mind-boggling abilities are produced. 2038 offers Knight an even more fantastic setting, rubbing shoulders with the superheroic and the techno-thriller. In short, the Horror, if it is still present, threatens the knights less and they really officiate as saviours of the world, as heroes whose legend is being written. Moreover, 2038 offers a new level of play with the possibility of access to the Round Table for the knights and, in particular, to prestigious equipment. In short, new elements, a new colour of play, which the GM can decide whether or not to stage.
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Rule, Educational Sheet ... 3 Files Available3 Files Available
Contents of the box : 1 book of 114 pages.