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pdf https://cdn.1j1ju.com/medias/8c/ee/fc-kotakote-rulebook.pdf
Setting up: The players decide together which level they would like to play: Level 1 – the challenge cards are laid down with the 2 drawings facing up. Level 2 – the challenge cards are laid down with the drawing facing up. The challenge cards are shuffled and placed in a pile (see the difficulty level chosen). Each player takes a set of 4 Kotakote cards that they hold.
134.53 Ko - In English 135.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1c/f5/58-rattlesnake-rulebook.pdf
The youngest player begins the game by rolling the die. He then places one of his rattlesnake eggs on any snake on the board that matches the color depicted on the die. The center of the egg must rest on the snake. But, be careful! The rattlesnake eggs are magnetic and attract each other. If the eggs are placed too close to each other, they will clash.
343.86 Ko - In English 588.46 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/02/50/8a-break-the-code-regle.pdf
Dans Break the Code, votre but est de deviner les chiffres et les couleurs des tuiles Chiffre ciblées. Au centre de la table sont étalées 6 cartes Question. À votre tour, choisissez-en une pour poser la question inscrite dessus à votre ou vos adversaires.
7.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/99/05/ed-make-n-break-junior-rulebook.pdf
Make'n' Break by Ravensburger, a superb family game that tests your architectural skills. Under the pressure of the stopwatch, each player tries to make as many crazy constructions as possible as indicated on the challenge cards. In this new Make n' Break, you now build with a different partner each round, and more than 150 new challenges await you, plus 5 variants. A game both educational and of...
289.40 Ko - In English 399.92 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4c/7a/ae-make-n-break-challenge-rulebook.pdf
This game builds on the success of “Make'n Break” and brings new elements in the game play: in this game, players are also under time pressure, but in the direct competition. Two players always engage in a duel against each other.
172.35 Ko - In Englishpdf https://cdn.1j1ju.com/medias/00/0d/d9-make-n-break-extreme-rulebook.pdf
Make'n'break extreme is an action and construction game for 2 to 4 players. It is composed of 10 different shapes of different colours, a stopwatch, objective cards, tokens of values 1 and 10 and a dice 3. The objective cards will be discovered one by one to the active player, the architect, who will have to make them as soon as possible.
580.86 Ko - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/1b/8c-make-n-break-rulebook.pdf
Before playing for the first time, carefully punch out the scoring chips from the board. Shuffle the deck of building plans and place it face-down in the middle of the table. Place the scoring chips and building blocks next to the draw deck. Space should also be reserved for a card discard pile.
41.34 Ko - In English 10.34 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/bf/de/10-make-n-break-mini-rulebook.pdf
For stable construction, playing on a flat surface is recommended. Use paper and pencil to record the scores. Shuffle the cards and place them face down in the middle of the table. The youngest player will start the game as the architect. Place the bricks in front of them and the deck to one side so that it can be reached comfortably. The player on their left will be the timekeeper - the die is used...
7.94 Ko - In English 4.80 Mo - In German 4.80 Mo - In French 4.80 Mo - In Italian 4.80 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/e7/21/16-make-n-break-circus-regle.pdf
En piste ! Les courageux dompteurs vous dévoilent leurs derniers numéros de fauves. Les dompteurs s’affrontent à chaque fois en duel : celui qui pense avoir reconstitué la figure le premier s’empare de la boîte de nourriture. Si sa figure est correcte, il gagne une récompense !
179.64 Ko - In German 179.64 Ko - In French 179.64 Ko - In Italian 179.64 Ko - In Dutchpdf https://cdn.1j1ju.com/medias/d8/7f/10-kayanak-aventure-sur-la-banquise-regle.pdf
Dans le froid intense de l’Arctique, les ours polaires s’affairent à leur occupation préférée : pêcher sur la banquise ! Chacun veut faire la meilleure prise, mais cela n’est pas si facile. Seul celui qui saura prévoir ses déplacements sur la glace, qui creusera son trou dans la glace au bon endroit et tiendra la canne à pêche adroitement pourra pêcher les poissons convoités.
2.83 Mo - In German 2.83 Mo - In English 2.83 Mo - In Spanish 2.83 Mo - In French 2.83 Mo - In Italian 2.83 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/b6/14/e6-take-that-rulebook.pdf
The 79 cards in total show the numbers from 12 to 98. The numbers 20, 30, 40, 50, 60, 70, 80 and 90 are not included. Each Toad Card with identical digits (22, 33, 44 etc.) counts 5 minus points, if you have to remove it from the centre of the table. All other cards always count 1 point per card (either minus or plus).
586.77 Ko - In English 582.83 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/99/15/d3-piece-o-cake-rulebook.pdf
Everyone knows the cake rules: one person cuts, the other chooses. In this way, one makes the slices as equal as possible so that one does not end up with the short end. But this rule does not apply to “piece o´ Cake”. Here a person can cleverly offer larger pieces to the others and still get the most in the end. 5 cakes with 11 slices of different varieties are divided.
123.91 Ko - In English 91.03 Ko - In French