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pdf https://cdn.1j1ju.com/medias/55/8e/c1-room-25-vip-goodie-rulebook.pdf
Place a Raptor in this room when revealed. Each time a character enters a room (player or robot) occupied by the raptor immediately applies this effects : If the new arrival is from a bue or red room the raptor stay in the room and eliminate him.
293.81 Ko - In English 297.63 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6b/b4/55-labyrinth-25th-anniversary-edition-rulebook.pdf
Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth,...
525.61 Ko - In English 604.89 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d5/30/e4-labyrinthe-edition-collector-25-ans-tuiles.pdf
Pour transformer votre Labyrinthe ordinaire en Labyrinthe 25e anniversaire, imprimez et collez : six vignettes différentes au dos de 6 tuiles sans symbole représentant un couloir droit, six vignettes différentes au dos de 6 tuiles sans symbole représentant un couloir en angle.
111.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ab/18/5a-6-nimmt-25-jahre-rulebook.pdf
A row containing five cards is full. If you play a sixth card into a full row, you have to take all five cards in this row. Your played card becomes the new first card for this row.
729.79 Ko - In English 453.97 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9b/0e/28-pulsar-2849-rulebook.pdf
The year is 2849 and an interstellar energy boom is about to begin. Rival corporations have survey ships poised on the edge of a pulsar-rich star cluster, ready to exploit its riches.
14.80 Mo - In English 18.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3d/48/71-zombicide-mission-zf5-jour-28.pdf
On a réussi à fuir suite à l’invasion, c’était chaud. Maintenant on a besoin d’un plan et de matériel. Ned vient de retrouver les clés de son bunker….dans sa poche. Bref, on va essayer de récupérer toutes les provisions et les armes qu’il a cachées là bas, et nettoyer la zone pour s’y installer. En plus Amy et Phil veulent récupérer quelques « souvenirs ».
155.80 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1d/9c/db-zombicide-2nd-edition-rulebook.pdf
Zombicide is a cooperative game where 1 to 6 players take the roles of Survivors battling Zombies controlled by the game itself. The theme is about fellowship, heart-pounding action, and reaching victory against impossible odds. The game’s goal is to choose a Mission and complete its objective, killing as many Zombies as possible.
21.53 Mo - In Englishpdf https://cdn.1j1ju.com/medias/79/42/4e-zombicide-2nd-edition-washington-z-c-rulebook.pdf
Where were you when the zombie invasion began? Of course I remember it. We were in Washington, D.C. We didn’ t know each other yet, we were ordinary people, leading ordinary lives. We were consumers, with a job and bills. Bricks in the wall. But as we soon discovered, destiny is never written. You are the artist. All you need, sometime, is a little push.
7.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/39/9d/05-zombicide-2nd-edition-mission-wm1-amy-an-origin-story.pdf
Amy just saw her sensei turn into a zombie and kill his boss. She had to use his precious katana against him. Now, she’ s all alone in the streets, at the beginning of a zombie invasion. What ’ s next? Zombicide!
1.89 Mo - In Englishpdf https://cdn.1j1ju.com/medias/8e/45/9c-zombicide-2nd-edition-mission-wm2-burn-the-alley.pdf
You found something rather unusual. It doesn’ t matter how many zombies you kill, more and more keep coming from the same street. Maybe a bomb will block the alley so you can avoid being overwhelmed.
1.83 Mo - In Englishpdf https://cdn.1j1ju.com/medias/8a/4f/e4-zombicide-2nd-edition-mission-wm3-doug-an-origin-story.pdf
After his office gets surrounded by zombies, Doug has only one plan in mind: save his client, hopefully find more survivors, and get out of the building alive.
1.84 Mo - In Englishpdf https://cdn.1j1ju.com/medias/11/1a/30-zombicide-2nd-edition-mission-wm5-ned-an-origin-story.pdf
Ned lost the keys to his bunker. After spending a lot of time trying to find them, he received a mysterious note: “ I found a large set of keys. If you are the owner, come find me!
1.84 Mo - In English