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pdf https://cdn.1j1ju.com/medias/a7/6a/4a-officinalis-rulebook.pdf
OFFICINALIS is a card game in which players pretend to be experienced pickers who roam the wilderness in search of medicinal plants. The game is composed of 49 distinct plants with known benefcial properties, as well as 2 fantastical plants created for the purposes of the game. Either alone or in teams, the players compete to collect the best plants before their opponent(s) can snatch them up.
8.11 Mo - In English 7.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/05/0d/e4-volt-rfl-manual.pdf
For weeks you have tinkered with your new battle robot. In training you have put it to the acid test: the power unit is strong and steady, and the laser cuts smoldering holes. Finally you have your certification from the RFL to fight in an official arena. Time to show them what you and your robot are made of! And maybe one day you will be ready for the RFL Championship.
5.38 Mo - In Englishpdf https://cdn.1j1ju.com/medias/99/c4/5e-spyfall-rulebook.pdf
“Loose lips sink ships” is a saying that dates back to the days of WWII. It also represents a vital wartime principle. There were lots of things that could give spies away — rust-free staples in their documents, square-headed nails in the soles of their boots, and so on... This game offers everyone an opportunity to walk a mile in the shoes of both a spy who’s close to having their cover blown and...
3.41 Mo - In English 3.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5f/06/5d-sitting-ducks-gallery-rulebook.pdf
Innocent ducks dangle in single file, but no one is safe in this machine-gunned water ... At every turn, you just have to play one of your 3 cards. Players will be able to aim, shoot, affect the disposition of ducks by hiding behind his neighbor, etc.
3.98 Mo - In English 2.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/49/ac/94-roll-for-the-galaxy-rulebook.pdf
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent workers who develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
1.06 Mo - In English 3.55 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/87/8d-roll-for-the-galaxy-ambition-rulebook.pdf
As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Can you expand your faction into the most successful galactic empire?
384.54 Ko - In English 963.95 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/83/08/e2-schau-mal-was-ist-anders-rulebook.pdf
The two sides of each card show almost the same pictures. Sometimes the flower is closed, sometimes open. Sometimes the sun is behind a cloud, sometimes above it.
326.06 Ko - In English 277.54 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/32/73/45-alles-tomate-rulebook.pdf
There are 7 categories of objects and 7 objects by categories. A card of each color is placed face down in front of its category then a random card of a pickaxe is returned. It is then the fastest player to indicate what is the face-down card of the same category that wins the point.
263.41 Ko - In English 376.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9a/fe/2c-ballons-rulebook.pdf
Separate the balloon cards from the event cards.. Shuffle the event cards and place them facedown in the center of the table, as a draw pile. Shuffle the balloon cards and randomly deal 5 cards to each player. These cards are placed face-up n front of the player (Balloon side up).
15.95 Ko - In English 393.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/38/e0/59-quartermaster-general-rulebook.pdf
Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender!
4.05 Mo - In English 5.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0b/31/15-quartermaster-general-faq.pdf
Playing a card is what you do with one card during the Play Step – you take it from your hand, then use and discard the card or place it on the table as appropriate. Using a card is carrying out the activities described on the card. Status and Response cards are played on one turn and used on another.
137.28 Ko - In English 1.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6d/bf/f6-walls-of-york-rulebook.pdf
The King brings together the best architects of the country to build a prosperous city that will protect its inhabitants from the fearsome Vikings. Walls will have to encircle the most important buildings and the wealth of the city.
673.77 Ko - In English 991.49 Ko - In French