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pdf https://cdn.1j1ju.com/medias/4a/0e/6c-sword-sorcery-arcane-portal-storybook.pdf
Hail, stranger! This manual gives detailed instructions on how to set up the quests of your Sword & Sorcery (S&S) Arcane Portal expansion. This expansion uses all rules from S&S: Immortal Souls, in addition to what is detailed in the Arcane Portal Rules Reference Sheet. Each quest can be played as a standalone game by using the starting values or as a part of the entire story in a unique and legendary...
16.08 Mo - In Englishpdf https://cdn.1j1ju.com/medias/73/44/91-impro-social-regle.pdf
Tu viens de recevoir en cadeau un chandail que tu trouves laid. Ton voisin de classe tente de copier sur toi pendant un examen. Tu as brisé un livre qu’un ami t’a prêté. Que fais-tu dans ces situations? N’oublie pas d’utiliser tes talents d’acteur! ImProsocial est conçu pour aider les jeunes de 8 à 14 ans à réfléchir aux différents comportements qu’ils peuvent adopter dans des situations qui mettent...
3.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/b4/2f-talisman-the-lost-realms-rulebook.pdf
Darkness, danger, glory, magic and wealth! Welcome to the magical realms of Talisman. The Lost Realms expansion for Talisman: The Magical Quest Game features new Realms to explore: The Nether Realm features a new deck of Adventure cards to explore called the Nether Deck as well as 3 new alternative endings. The Deep Realms offer the Wraith Lord’s Domain and the Rat Queen’s Lair.
1.06 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f1/74/57-talisman-legendary-tales-rulebook.pdf
Many centuries ago, legendary smiths forged the Crown of Command, a magical artifact of immense power. Whoever wears the Crown of Command will hold power over all of the land. Decades ago a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it.
7.09 Mo - In English 5.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/08/d9-talisman-the-firelands-rulebook.pdf
Danger, battle, glory, and wealth! Welcome to the magical realm of Talisman. The Firelands expansion for Talisman: The Magical Quest Game features new characters to quest with, Adventure cards to explore, and Spells to command. This rulesheet explains how to use the new components provided by The Firelands to enhance your Talisman experience.
515.51 Ko - In Englishpdf https://cdn.1j1ju.com/medias/f0/bc/72-talisman-the-city-rulebook.pdf
Long ago, a powerful wizard reigned over the land, ruling with the power of a magical crown that he forged in the Valley of Fire. While this wizard held power, all creatures knew that they lived or died at the whim of their ruler, and there was nothing that could be done to alter that truth. In time however, the wizard sensed that his own demise was imminent. Seeing no worthy successor, he chose to...
2.41 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c8/40/47-talisman-the-reaper-rulebook.pdf
Quests, battles, glory, and death! Welcome back to the magical realm of Talisman®. The Reaper expansion for Talisman: The Magical Quest Game features new treasures, events, monsters, quests, and the dreaded Grim Reaper! This rulesheet explains how to use all of these cards to enhance your Talisman experience.
371.50 Ko - In Englishpdf https://cdn.1j1ju.com/medias/5b/5a/11-talisman-the-dungeon-rulebook.pdf
Eons ago, a crafty wizard dared to pit his arcane arts against the infernal powers of the Lord of Darkness. The battle raged for days until finally, to the demon overlord’s outrage and horror, the wizard trapped him within his own dungeon and stole his diabolical powers. Using the power he had taken from the Lord of Darkness, the wizard enslaved mysterious spirits and compelled them to forge a magical...
3.80 Mo - In Englishpdf https://cdn.1j1ju.com/medias/be/d5/e8-the-gallerist-rulebook.pdf
The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international Influence. As a result, you will achieve the respect needed to draw visitors to your Gallery...
2.14 Mo - In English 2.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/98/9f/e3-pandoria-realms-rulebook.pdf
The Centaurs have come through the mountain passes to join the refugees from the Five Realms in settling the fertile plain of Pandoria. The Centaurs are fast and can take resources even when they have to leave a region. You start with 5 Crystals, 6 Gold and 6 Wood. Special ability: Each of your figures that is forced out of a closed region takes 1 gold/wood/crystal/victory point, depending on the...
62.03 Ko - In English 62.57 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/79/e4/7e-star-scrappers-orbital-rulebook.pdf
The space industry is beginning to grow again after the Hy’Dran Wars! To encourage the development, interstellar foundations are awarding prizes to corporations that are outstanding in different areas. As the owner of one of these corporations, you compete to build the biggest, best, and most beautiful space station the worlds have ever seen…
3.67 Mo - In Englishpdf https://cdn.1j1ju.com/medias/e0/37/71-marshmallow-test-regle.pdf
Jouez une carte de la couleur demandée, et remportez le pli... ou bien faites-le gagner à un autre joueur ! Mettez fin à la manche en remportant un certain nombre de plis : gagnez autant de points que de plis gagnés... par les autres joueurs ! Mais attention, le dernier joueur qui quitte la manche ne gagne rien.
499.64 Ko - In French