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pdf https://cdn.1j1ju.com/medias/2c/ba/85-a-game-of-thrones-a-storm-of-swords-rulebook.pdf
Thank you for purchasing this expansion for the A GAME OF THRONES board game. This expansion includes the brand-new, four-player A STORM OF SWORDS game – complete with a new board – that allows players to re-enact the battles in and around the Trident Riverlands during the War of the Five Kings depicted in the A SONG OF ICE AND FIRE series. Several new rules and components are used in this fourplayer...
766.68 Ko - In English 1.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/69/c4-a-game-of-thrones-a-clash-of-kings-rulebook.pdf
It is with no small delight that I am able to present the CLASH OF KINGS expansion for the A GAME OF THRONES board game. The creation of the A GAME OF THRONES board game itself was a lengthy process that started in the early fall of 2002 and continued to the late spring of 2003. The design that you have gotten to know draws its inspiration from both a love of George R.R. Martin's wonderful books and...
655.98 Ko - In English 3.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/51/dc/24-samurai-sword-rulebook.pdf
In the land of the Rising Sun, faithful Samurai protect the Shogun—their commander and lord. Cunning Ninja try to undermine the Empire, by fair means or foul. The katana blade sparkles on the battlefi eld as a lonely Ronin prepares for the struggle, plotting his revenge. Can you fi nd your enemies while honoring the way of the warrior?
3.16 Mo - In English 2.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/74/94/b1-llama-land-rulebook.pdf
Fitting your fields in giddy heights, you collect crops to obtain the coveted llama cards. These let you place a llama in your tableau and score victory points at the end. Keep an eye out for the objectives to score additional victory points before your opponents do. And do not be shy to ask the locals for help! In the end, the most successful farmer who scores the most victory points wins.
1.87 Mo - In English 3.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/47/71-fleet-the-dice-game-rulebook.pdf
One moment, the sky over scenic Ridback Bay is an innocent blue, with a few otter-shaped clouds somersaulting high above. But all of a sudden, the weather turns dicey and the sky darkens to a bruised and foreboding purple. Timid trawlers turn back and seek the shelter of the harbor to ride out the approaching storm from inside the walls of the pub . . . but not you. As the others come in, you and...
1.99 Mo - In English 1.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ce/52/eb-fleet-the-dice-game-dicey-waters-rulebook.pdf
Can’t get enough fishing? Try the original Fleet! Acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most Victory Points (VP) via fish, licenses, and boats will build the strongest Fleet and lead his crew to victory!
214.27 Ko - In English 280.43 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/df/bc/0e-the-vampires-regle.pdf
Bienvenue en Transylvanie, chasseurs de vampires ! La région où vivent les vampires les plus redoutés de la terre – et aussi ceux qui sont un peu moins sanguinaires. Ta mission consiste à repousser autant de vampires que possible en t’aidant des cartes que tu as en main. Joue à ton tour une carte attaque ou une carte action. Les cartes te permettront de fabriquer un crucifix pour repousser un vampire...
8.24 Mo - In Danish 8.24 Mo - In German 8.24 Mo - In English 8.24 Mo - In Spanish 8.24 Mo - In French 8.24 Mo - In Italian 8.24 Mo - In Dutch 8.24 Mo - In Portuguesepdf https://cdn.1j1ju.com/medias/d1/8a/ce-speed-colors-team-rulebook.pdf
Speed Colors TEAM is a co-operative sequel to the well-known boardgame Speed Colors! Color the drawings on the image cards simultaneously while performing funny team tasks. Help each other to find the necessary markers and manage to color as many cards as possible within 5 minutes! Sure that your team is the best? Invite your friends and play team vs. team!
2.46 Mo - In English 2.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b1/6d/e3-athletic-games-rulebook.pdf
Getting the game ready: Shuffle the cards and deal 7 to each player. Place 5 cards in a circle, face up, at the centre of the table. Place the rest of the cards next to this in a pile, face down. Medals are placed to the side.
226.20 Ko - In English 227.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f4/6a/c9-familou-rulebook.pdf
Shuffle the "animal" cards and distribute three to each player. The rest of the cards constitute a draw pile that is placed with the cards face down, next to the players. Players take turns playing in a clockwise direction. The players decide who is to play first.
92.30 Ko - In English 90.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5d/87/f7-arkwright-the-card-game-rulebook.pdf
In the 18th century, the Industrial Revolution began. In a major shift away from hand produced goods, businessmen such as Richard Arkwright founded the first factories, factories that relied heavily on mechanized production of goods.
7.21 Mo - In English 7.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e5/34/dc-tournament-at-camelot-rulebook.pdf
In Tournament at Camelot, you play as a legendary character who is battling opponents with weapon cards: arrows, swords, deception, sorcery, and even alchemy. The more you injure your opponents, the better you fare in the tournament. However, even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions.
2.90 Mo - In English 2.36 Mo - In French