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pdf https://cdn.1j1ju.com/medias/26/62/2c-el-grande-grand-inquisitor-and-colonies-grandissimo-anniversary-expansion-rulebook.pdf
1 Grand Inquisitor card, 12 new Action cards (1 “Stack 6” card, 11 “Stack 7” cards), 4 black Caballeros, 1 limit table (front: 6 spaces, reverse: 10 spaces), 30 additional Caballeros in 5 colors (6 per color), 11 Ware tokens, 6 Gold tokens, 1 Special Scoring token.
6.34 Mo - In English 7.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/e5/a0-el-grande-king-and-intrigue-rulebook.pdf
Setup is identical to the base game with the following exceptions: 1. The Action cards of the base game are not used. Instead, you will use the Intrigue, Caballero, and King’s Cards whose reverse side is marked for the corresponding number of players. Place the Intrigue card on the left. Place the Caballero cards to the right of the Intrigue card.
2.06 Mo - In English 2.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/08/6f/c9-merchants-marauders-rulebook.pdf
The object of the game is to gain 10 Glory Points. Whenever a point is gained, the player moves a cube in his or her color up the Glory track found on the Game Board.
1.83 Mo - In English 17.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/41/73/0e-merchants-marauders-seas-of-glory-rulebook.pdf
The Seas of Glory expansion is a module based expansion, letting you pick and choose the modules and variants you think will enhance your games. The modules are numbered and include an approximation of added play time and complexity. Overall, Seas of Glory is meant for Merchants & Marauders veterans with familiarity with the base game.
5.88 Mo - In English 13.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/57/1d/e1-lords-of-scotland-rulebook.pdf
The throne of Scotland lies empty and the clans fight each other to lay claim to it. As a Lord of Scotland, you are gathering the loyalty of clans by showing your prowess in battle. Gather enough support and you will be able to claim the throne and be crowned king.
700.96 Ko - In English 974.29 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d6/c2/26-mice-and-mystics-rulebook.pdf
With Mice and Mystics, it is my hope that friends and families can come together for an evening of adventure and heroism, and for a short time be transported to a place where being small does not mean you cannot change the world.
5.46 Mo - In English 13.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8d/d8/cd-mice-and-mystics-storybook.pdf
This is a Mice and Mystics story book. In its pages you will find instructions on how to setup each chapter and special rules for playing out the chapter, including information on how you win and lose that chapter.
1.98 Mo - In English 12.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/bf/7d-sun-and-moon-rulebook.pdf
All cards are shuffl ed well and provided as a covered stack. Each player draws 5 cards from the stack and keeps them in hand. The youngest player begins and puts one card down. Game play is then continued clockwise one after the other.
976.98 Ko - In English 4.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/45/16-mini-brilliants-rulebook.pdf
Summer is drawing to a close, and in a quiet corner of the clearing, the ant colonies are redoubling their efforts to prepare for the winter ... The queens give birth to new ants in order to increase the population of their colony. The women and the hunters rake the surroundings to cumulate the reserves of food. The diggers work the nest ...
679.79 Ko - In English 714.20 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5f/a3/bd-survive-escape-from-atlantis-rulebook.pdf
It’s early in the 20th century - a time of exploration and adventure. The mysterious island of Atlantis has been discovered in the middle of the ocean, and there are rumors of riches! After reaching Atlantis, the explorers are ready to return home with treasure and artifacts. But Atlantis begins to sink! Who will manage to reach dry land?
1.10 Mo - In English 6.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0c/98/22-descent-journeys-in-the-dark-second-edition-manor-of-ravens-rulebook.pdf
In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid.
1.61 Mo - In Englishpdf https://cdn.1j1ju.com/medias/0a/1b/e2-eat-me-if-you-can-rulebook.pdf
Take on the role of the Wolf or one of his tender victims each round. Get the most victory points by the end of the game. But beware, Wolf! Your victims might defend themselves!
282.10 Ko - In English 291.14 Ko - In French