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Monopoly: Disney Pixar Règle

pdf https://cdn.1j1ju.com/medias/75/6d/a7-monopoly-disney-pixar-regle.pdf

Combien seriez-vous prêt à payer pour posséder l'Appartement de Sulli et Bob ou la Maison des Indestructible ? Peut-être que le restaurant de Gusteau vous plairait plus ? Les propriétés de vos personnages Disney Pixar préférés sont à vendre alors parcourez le plateau de jeu, achetez, vendez, marchandez pour devenir le plus riche !

1.19 Mo - In French

Monopoly: Cars 2 Règle

pdf https://cdn.1j1ju.com/medias/a4/fb/14-monopoly-cars-2-regle.pdf

Retrouvez les personnages préférés de Cars 2 comme Flash McQueen le héros, tous les lieux de l'histoire, les pneus remplacent les maisons et les pompes à essence les hôtels. La piste à l'extérieur du plateau remplace les lancers de dés. Les enfants doivent lancer la petite voiture de Flash McQueen à toute vitesse pour avancer.

966.56 Ko - In French

Monopoly: Tim Burton's - The Nightmare Before Christmas Rulebook

pdf https://cdn.1j1ju.com/medias/af/57/2e-monopoly-tim-burtons-the-nightmare-before-christmas-rulebook.pdf

Now the holidays can be yours as you buy, sell and trade memorable locations from Tim Burton’s The Nightmare Before Christmas. Before you set forth on your quest to own it all, you will need to know the basic game rules along with this game’s custom details.

2.63 Mo - In English

Meeple War Rulebook

pdf https://cdn.1j1ju.com/medias/53/0d/18-meeple-war-rulebook.pdf

Do you know that before being these elegant little wooden men who faithfully serve the city of Carcassonne and many other playful pearls, the Meeples were the fighting vehicles of the 4 kingdoms of Liliput?

10.94 Mo - In English 8.19 Mo - In French

Architects of the West Kingdom Rulebook

pdf https://cdn.1j1ju.com/medias/80/41/3d-architects-of-the-west-kingdom-rulebook.pdf

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce.

1.81 Mo - In English 4.44 Mo - In French

Unearth Rulebook

pdf https://cdn.1j1ju.com/medias/6d/8b/11-unearth-rulebook.pdf

Your five dice represent your tribe of Delvers. Every turn you’ll choose one die to roll on a specific Ruin. Your Delver cards can be played before this roll to enhance your efforts.

2.67 Mo - In English

Nightmarium Rulebook

pdf https://cdn.1j1ju.com/medias/2e/14/b1-nightmarium-rulebook.pdf

For centuries the masters of the Order of Dreamers studied the endless expanses of the human dreamscape. They journeyed across the hilly plains of Slumber, swam the waves of Rapid and Languorous Sleep, descended into the caves of Hypnosis, and even made their way to the land of Secret Desires.

475.60 Ko - In English 2.06 Mo - In French

The Pillars of the Earth Rulebook

pdf https://cdn.1j1ju.com/medias/c4/79/3f-the-pillars-of-the-earth-rulebook.pdf

Example: The woodworker that each player begins the game with transforms 2 wood into 1 victory point. He has a capacity of 4, which allows him to at most transform 8 wood into 4 VPs during any given round.

7.45 Mo - In English 1.46 Mo - In French

Asgard Rulebook

pdf https://cdn.1j1ju.com/medias/05/2f/db-asgard-rulebook.pdf

The end of days is close. Darkness and light will clash. All Gods know what this means for them. Blood ties will no longer be respected, brother will fight against brother, and no man will spare another.

3.57 Mo - In English 4.86 Mo - In French

Time Arena Rulebook

pdf https://cdn.1j1ju.com/medias/85/b6/f2-time-arena-rulebook.pdf

Through incessant wars for its control, the Lords of Time put the source of immortality at risk. To prevent its drying up and their own demise, they created the Time Arena : a sacred place where they fight, invoking the spirits of warriors from ancient time or from distant galaxies.

956.84 Ko - In English 942.77 Ko - In French

Time Arena: Scots Rulebook

pdf https://cdn.1j1ju.com/medias/dd/60/b4-time-arena-scots-rulebook.pdf

McEliot: When this character is KO’d, her two «pet monsters» are let off their leashes. McEliot’s player places one of them on McEliot’s square and the other monster on one of the eight squares nearby it.

176.52 Ko - In English 176.68 Ko - In French

Targets Rulebook

pdf https://cdn.1j1ju.com/medias/3e/16/37-targets-rulebook.pdf

A little dexterity for a game of dice, a little luck for a lot of atmosphere!

1.90 Mo - In English 2.54 Mo - In French

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