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pdf https://cdn.1j1ju.com/medias/ab/bd/63-mariposas-rulebook.pdf
Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. But no single butterfly ever makes the round trip. Mariposas™ is a game of movement and set collection that lets players be part of this amazing journey.
11.55 Mo - In English 4.30 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/d8/64-harry-potter-hogwarts-battle-rulebook.pdf
In this cooperative game, you will take on the heroic role of either HARRY POTTER™, RON WEASLEY™, HERMIONE GRANGER™ or NEVILLE LONGBOTTOM™ in order to defeat a series of evil threats. The Villains launch attacks against you in their attempts to conquer the wizarding world one Location at a time. This game is designed to be played over a series of seven increasingly difficult adventures, to defeat...
5.64 Mo - In Englishpdf https://cdn.1j1ju.com/medias/50/23/29-four-gardens-rulebook.pdf
If, after a Take a wild or Reallocate resources action, or after earning a Take wilds Bonus Tile, an active Groundwork card’s resource requirements become satisfied, the resources on it go back to the supply and the active Groundwork card is flipped over and becomes a completed Landscape card.
7.17 Mo - In English 5.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a0/82/82-kitara-rulebook.pdf
You are the ruler of an independent Kingdom. Your dream is to reunify the Empire of Kitara. However, you know that your rivals have the same ambition. During your turn, you expand your realm by drafting one of the available Kingdom cards; cards can give you new recruits, movement, and Prosperity Points. Force your enemies to retreat, feed your herds, protect the bountiful savannas, and use the mystical...
6.63 Mo - In English 6.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c3/20/d3-marvel-united-rulebook.pdf
In Marvel United, 2 to 4 players take the role of Heroes working together to thwart the master plan of a Villain. You’ll build a Storyline by drawing the Villain’s cards and playing your own Hero cards to counter the Villain’s schemes. Your cards allow you to move your Hero around, rescue Civilians, defeat Thugs, clear Threats, and use your Hero’s unique powers.
3.56 Mo - In English 19.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/34/27/f6-dinner-in-paris-rulebook.pdf
The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you, restaurant owners, to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However, there isn’t space for everyone and your opponents...
6.28 Mo - In English 6.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/53/d4/2e-king-of-tokyo-dark-edition-rulebook.pdf
The King of Tokyo: Dark Edition is a collector's edition of King of Tokyo, with the fight taking place in an alternative, darker world in which the struggle for control of Tokyo has never been so fierce...and nasty! This edition includes luxury features (such as a raised box and lightning energy) and brand new artwork by Paul Mafayon. The game is based on the classic KoT rules, with the addition of...
6.34 Mo - In English 14.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/8b/18-monster-slaughter-scenarios.pdf
What you have here between your claws is the Monster Slaughter scenario booklet. We recommend that you play these scenarios only after you've played the game a few times using the normal rules. We also invite you to play these scenarios in order, as the first are the easiest to play and contain fewer changes to the normal rules. And if you like, scenarios 9 and 10 can be played together back-to-back.
4.23 Mo - In English 4.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/45/c8-jurassic-parts-rulebook.pdf
This is it! The field assignment you’ve been preparing for your entire life! Over a dozen dinosaur fossils lie buried in a huge slab of rock. Time and the relentless forces of geology have mixed up the bodies, but that’s a small problem for your team. For now, sharpen your chisels and ready that hammer! It’s time to get cracking and liberate the precious fossils from their rocky tomb.
2.73 Mo - In Englishpdf https://cdn.1j1ju.com/medias/62/1a/c3-krass-kariert-rulebook.pdf
All of you are trying to play your cards as quickly as possible by outbidding the other player’s combinations. You may play one, two, or three cards each turn—but only if they are next to each other in your hand! Once you get rid of all your cards you’re safe, because the last player who has cards must give up a chip, and the first player who has to give up a chip but can’t will lose this checkered...
3.10 Mo - In English 3.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/84/a2/b4-paris-la-cite-de-la-lumiere-rulebook.pdf
The bottom side of these tiles shows the color of the player who will use them (8 for each player). Each tile is divided into four spaces which can be the tile’s color, the rival’s color, or mixed-colors, or they can be Streetlight spaces.
748.14 Ko - In English 1.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bc/15/79-the-lord-of-the-rings-journeys-in-middle-earth-rulebook.pdf
But I suppose it’s often that way. The brave things in the old tales and songs, Mr. Frodo: adventures, as I used to call them. I used to think that they were things the wonderful folk of the stories went out and looked for, because they wanted them, because they were exciting and life was a bit dull, a kind of a sport, as you might say.
3.00 Mo - In English 4.02 Mo - In French