Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/c1/50/11-whoowasit-rulebook.pdf
A wise king protects his castle and its people from the evil wizard with his magical ring. The king’s men inform him that the evil wizard is approaching. He looks for his ring but discovers that it has disappeared! The evil wizard put a spell on someone to steal it.
1.91 Mo - In English 1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/64/08-yggdrasil-rulebook.pdf
The Ragnarök is approaching. Yggdrasil, the cosmic ash tree that supports the nine worlds, is threatened. The last battle, between the Gods and the forces of Evil, announced since the dawn of time, begins now. As Gods of Asgard, your only goal is to repel your Enemies so that Yggdrasil can survive this warring universe. By embodying the Nordic Gods, you must repel your Enemies outside Asgard, your...
46.42 Mo - In English 48.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fe/01/a5-welcome-to-your-perfect-home-invasion-zombies-regle.pdf
Pour y parvenir, utilisez l’action de l’agent immobilier pour obtenir des munitions tout en améliorant les maisons. Quand vous cochez une case de l’agence immobilière avec une balle, entourez une balle dans votre inventaire en haut de votre feuille (vous commencez la partie avec une balle).
866.32 Ko - In English 866.32 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/cf/78/e4-yggdrasil-chronicles-rulebook.pdf
Yggdrasil, the cosmic ash tree that supports the 9 Worlds, is in jeopardy. The Ragnarök is beginning. The last battle, predicted since the dawn of time, is starting now. You, a mighty Norse god, will face the relentless attack of Evil Forces. Your only aim is to prevent them from destroying Yggdrasil.
5.23 Mo - In English 5.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5a/73/ab-zerzura-the-oasis-of-travels-rulebook.pdf
Every year, the birds of the Mediterranean migrate to Zerzura. This mysterious oasis also hosts from time to time a market where fantastic objects are exchanged. Traders meet there in the hope of bringing back marvels for their customers and patrons. They consider the birds of Zerzura to be sacred. When one of these migrating birds lands on any Goods, no trader will try to drive it away. Although...
3.06 Mo - In English 3.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/39/05/fe-pulp-invasion-rulebook.pdf
As a Free Captain of the Rim you roam the far reaches of space as a trader and mercenary. Secretly you are an agent of the Intergalactic Council sent on a clandestine mission to explore planets infiltrated by three alien races known as The Cosmic Hegemony who plan to invade the peaceful worlds of the Intergalactic Alliance. Find all their worl-shattering Super Weapons, using your Combat Skills, Diplomacy,...
1.36 Mo - In English 1.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4e/cd/f2-pulp-invasion-x2-rulebook.pdf
Shuffle the Vassal cards with the Cosmic Hegemony cards and deal out 3 of them, placing them in a row. Turn all 3 cards face-up. The expansion Vassal cards list which Cosmic Hegemony Sectors they are associated with. During the game they will act as that Cosmic Hegemony member when the member (Kah, Arvan, The Quietus) is referred to in the rules or on a card. Additionally they have special actions...
646.92 Ko - In English 649.07 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7e/4c/17-pulp-invasion-x1-rulebook.pdf
Shuffle the Vassal cards with the Cosmic Hegemony cards and deal out 3 of them, placing them in a row. Turn all 3 cards face-up. The expansion Vassal cards list which Cosmic Hegemony Sectors they are associated with. During the game they will act as that Cosmic Hegemony member when the member (Kai, Arvan, The Quietus) is referred to in the rules or on a card. Additionally they have special actions...
896.01 Ko - In English 893.12 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6a/de/df-klask-rulebook.pdf
Game on! Players hit the orange ball around the field by moving their strikers using the steering magnets under the game board. Players are free to move at all times and there is no order of turn. The aim is to score points by shooting the orange ball into the ‘goal’ at your opponent’s side of the board.
125.63 Ko - In English 1.89 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/db/07/b3-les-7-blasons-regle.pdf
Chaque joueur possède 8 cartes, chacune illustrée avec un personnage : malandrin, manant, ménétrier, magistrat, religieux, intendant, bourgeoise et bourgeois ; certains personnages ont un pouvoir. Les valeurs des cartes vont de * à 7.
301.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/26/3b/1d-seasons-rulebook.pdf
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new Archmage of the kingdom of Xidit will be chosen from among the competitors.
3.92 Mo - In English 5.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/09/a3/d3-seasons-path-of-destiny-rulebook.pdf
Path of Destiny is the second expansion pack for Seasons, introducing 21 new Power cards (two copies of each) compatible with all the existing cards. This expansion also contains six additional Special Ability tokens with which to customize your Sorcerer, as well as 10 new Enchantment cards, some of which let you unleash the mysterious powers of the die of Destiny! Approach, mage, and face your destiny!
3.25 Mo - In English 3.26 Mo - In French