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pdf https://cdn.1j1ju.com/medias/ad/a0/6f-forbidden-desert-rulebook.pdf
Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine that’s rumored to be powered by the sun. Moments before arriving at your destination, an unexpected sand storm forces your helicopter to make a crash landing.
1.26 Mo - In English 3.84 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/78/a2-rise-to-nobility-rulebook.pdf
In this magical land of heroes, villains, and adventurers, a fragile peace has been brokered between the Five Realms. Five years have passed since the evil Lord Dranor escaped from The Cavern Tavern.
4.66 Mo - In English 13.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/00/97/b6-thunderbirds-rulebook.pdf
Released between 1965 and 1966 in England and 10 years later in France, the series Thunderbirds (The Sentinels of the Air) rocked a generation to the point of becoming cult. Today.
2.45 Mo - In English 11.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/cf/4b-forbidden-sky-rulebook.pdf
Your flying machine is about to dock at a secret power platform that floats 7,000 feet above the ground. As you descend, you catch a glimpse of a rocket poking out of the fog. If your team can power this rocket, you’ll be able to blast off with the hope of finally finding the Archean’s long-lost civilization. In order to succeed in your mission, you will have to explore the platform and wire together...
5.36 Mo - In English 5.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/c2/93-cubirds-rulebook.pdf
Every day, dozens of birds perch on the fences of our countryside. When it is time to fly away, these birds jumble up, unable to organize themselves into flocks to fly home. Help them find their way back to their nest.
1,009.59 Ko - In English 966.41 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fc/35/1a-munchkin-zombies-rulebook.pdf
The munchkins are dead, but that won’t stop them! They’re zombies, and they go up levels by eating tasty BRAAAIINNNS! Munchkin Zombies is based on the original Munchkin and can becombined with it or with any other Munchkin set (seethe last page).
1.46 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/c0/a5-suburbia-rulebook.pdf
Plan, build, and develop a small town into a major metropolis. Use building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benets and take advantage of the resources of nearby boroughs. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
4.22 Mo - In English 3.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/88/0a/dc-robin-wood-regle.pdf
À 2, 3 ou 4 joueurs, chaque joueur joue en individuel et n’appartient à aucun camp. Le premier joueur à retourner indifféremment les 3 cartes d’un camp remporte la manche. Un joueur remporte aussi la manche s’il reste le seul en jeu. Le premier joueur qui gagne 2 manches remporte la partie.
252.86 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/21/86/fc-gobi-rulebook.pdf
As caravan drivers, your task is now to help the nomads reunite with each other. They will be very thankful and bestow you with gifts and blessings for your troubles…
1.40 Mo - In English 1.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/f1/fe-zombie-bus-regle.pdf
Ce samedi avait pourtant bien débuté sur le campus de l’université San Romero. Mon équipe de base-ball venait de l’emporter et je me dirigeais avec mes amis vers le gymnase où le match de basket allait débuter. C’est à ce moment-là que notre quotidien a basculé dans l’horreur et que nous les avons vus pour la première fois.
1.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/83/02-orbis-rulebook.pdf
On their turn, a player must take a tile either among the 9 Region tiles in the center of the table or among the available God tiles (once during the game).
3.25 Mo - In English 3.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/30/64-songbirds-rulebook.pdf
Players are forest spirits, trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red, blue, green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column. When the grid is full of cards, the rows and columns are checked. The colour with the highest total in a line takes the nut token for that...
1.80 Mo - In English 1.16 Mo - In French