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pdf https://cdn.1j1ju.com/medias/80/7e/70-risk-rulebook.pdf
There are three rule sets: Basic Training, Command Room and World Conquest. Basic Training is an introduction to the new Risk rules and includes a pre-existing setup for 3, 4 or 5 players. Command Room adds a randomized setup and rewards for achieving objectives. Both Basic Training and Command Room end when a player controls three objectives. World Conquest is an updated version of the classic Risk...
2.20 Mo - In English 493.08 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/49/b5/8a-risk-the-lord-of-the-rings-rulebook.pdf
A new version of Risk, with the following differences: The map is of Middle Earth, and the tokens represent armies of that fictional world. You play either good or evil. Leaders, missions and sites of power have been added. The One Ring acts as a timing mechanism, when it leaves the board, the game ends. Components for the "Two Towers edition" (Trilogy edition has 90 per army).
1.60 Mo - In English 2.95 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5a/b4/c1-risk-the-lord-of-the-rings-trilogy-edition-rulebook.pdf
In this expanded edition of RISK The Lord of the Rings Trilogy edition you will find: The detailed gameboard reflects a complete map of Middle-Earth including the Gondor, Mordor, and Haradwaith territories. Includes materials from the entire Lord of the Rings film trilogy. Additional Territory cards. Additional Battalions. Additional Adventure Cards. Alternate ways to play including special rules...
3.03 Mo - In Englishpdf https://cdn.1j1ju.com/medias/32/45/0e-risk-express-rulebook.pdf
Example: The North Africa disc (yellow) is worth 2 points. It contains 3 lines: 2 Cavalry, 5 Soldiers, and 2 Soldiers. In addition, it shows a circled General and has a 5 on the back. The South Africa disc is also worth 2 points, but if a player can conquer both Africa discs that player will score the 5 points shown on the back of North Africa instead of the 4 points generated by adding South Africa...
51.46 Ko - In English 341.52 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/57/2b/4a-risk-godstorm-rulebook.pdf
In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth. Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game...
4.96 Mo - In English 886.11 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a2/69/ab-logiquest-ticket-to-ride-rulebook.pdf
Railways connect every major city in the country, allowing people to travel considerable distances in just a few days. Trains are more popular than ever before and the railyard continuously bustles with activity as engineers and yard workers scramble to move cars onto their departure tracks. As a Railyard Manager, YOU have an essential role to play...
1.07 Mo - In English 1.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ac/6a/3d-tiny-epic-mechs-rulebook.pdf
It is the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of these sports embodies the evolution and integration of athleticism and machinery. Hundreds of millions of viewers jack in to the neural net feed from the Battle Arena, high up on the roof of...
5.07 Mo - In Englishpdf https://cdn.1j1ju.com/medias/23/44/dc-progressive-puzzle-8-rulebook.pdf
Allow children the time they need to familiarize themselves with the activity before beginning. Only when they’re ready, ask them to assemble the animal puzzles. The selfcorrecting pieces will help them to work by themselves. If you feel it might help, make the game a little easier by starting with the twopiece puzzle before moving on to the threepiece, then the four, getting to the five piece puzzle...
194.79 Ko - In English 204.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/86/55/d7-my-little-dolls-montessori-rulebook.pdf
The eight cards in the game depict eight dolls in eight different places and contexts. The game is a useful way to help children become familiar with the places or scenes shown on the cards, learn the associated names and also assimilate extra information about them.
217.92 Ko - In English 207.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/93/5c/b4-fossilis-rulebook.pdf
You are a paleontologist, about to embark on the dig of a lifetime. An incredible deposit of dinosaur fossils has been discovered, including bones from many different species and many eras… it’s an unprecedented find! Compete with other fossil hunters to carefully clear away layers of terrain, collect fragments to trade for useful tools and supplies, and find the bones the museum needs to finish its...
4.79 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3b/a9/d3-the-mind-extreme-rulebook.pdf
The basic rules of the original „The Mind” game are the same. In the first round (level 1) everyone gets 1 card, in the second round (level 2) everyone gets 2 cards, etc. Everyone forms one team and tries to lay all the cards they receive correctly in the middle of the table. There is no player order. Anyone who wants to lay a card, simply lays it. Warning: There’s not just one stack in the middle...
200.08 Ko - In English 754.66 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7e/cf/03-mythic-mischief-rulebook.pdf
Within the hallowed halls of Mythic Manor is a repository of Tomes. While not off limits per se, these Tomes have been deemed either too valuable or too dangerous to be handled without supervision from a teacher. Recently students have been circumnavigating such restrictions, so a new teacher has been put in charge of the Tomes. The students not-so-lovingly refer to this teacher as the Tomekeeper.
41.68 Mo - In English