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pdf https://cdn.1j1ju.com/medias/1d/9c/e9-think-again-rulebook.pdf
Score as many points as possible. Players score points by giving CORRECT answers to the questions. Players lose points when they give INCORRECT answers. Of course, what is considered CORRECT or INCORRECT depends on the situation, as you shall see...
278.46 Ko - In English 269.61 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/41/2c/e2-endeavor-age-of-sail-rulebook.pdf
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
3.62 Mo - In English 11.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/93/9a/cd-endeavor-age-of-sail-exploits-rulebook.pdf
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
3.29 Mo - In English 7.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fe/7f/ef-endeavor-age-of-expansion-rulebook.pdf
In Endeavor: Age of Expansion, players will take the mechanisms they know and love and use them with a new set of buildings and cards for all-new game play and interaction. The new building market creates a totally different strategic experience within the same rule set. Most of the actions on the buildings are familiar, but new concepts include trade, fortify, and conscription & mobilization.
6.33 Mo - In English 3.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8e/51/42-age-of-dirt-a-game-of-uncivilization-rulebook.pdf
You are the chief of a Neanderthal-like Clan looking to make your Clan the best in the valley. Send out your Clan Members to collect resources from different areas and build your “crazy” inventions. This will earn your Clan Rock-Stars (i.e. Victory Points)! Unfortunately‚ your Clan Members are so forgetful and lazy that they don’t always accomplish the tasks they are given. Or did YOU forget where...
7.97 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c3/ab/bf-agartha-regle.pdf
Rolhnir a passé sa vie à explorer des mondes souterrains. Il vous a laissé un héritage inestimable: les cartes d’Agartha. Vous êtes ses descendants, prêts à reprendre le flambeau et à explorer le monde. Pour retrouver ses cartes secrètes, vous devrez marcher sur les traces de votre ancêtre et parcourir des terres inconnues en quête d’informations. Multipliez les explorations et les rencontres et collectez...
9.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/29/1f/13-knight-feuille-personnage.pdf
Knight Feuille Personnage.
139.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6f/c3/31-knight-feuille-personnage-bleu.pdf
Knight Feuille Personnage Bleu.
117.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/16/1d/93-mind-mgmt-the-psychic-espionage-game-rulebook.pdf
Working from the shadows, and living in the edges of your subconscious, MIND MGMT has been using psychicallypowered agents to stop global crises since before you were born. Pandemics? World Wars? Trust us, it could have been much worse. MIND MGMT is always there and we are always looking for new agents. We have deployed covert operatives around the world to recruit individuals who display psychic...
3.75 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1b/e1/68-age-of-galaxy-rulebook.pdf
A new galaxy, the Silver Crescent, was discovered unexpectedly in an interstellar expedition. With plentiful resources and mystical relics, civilizations sail through the Silver Crescent for their very own interests. Tensions, distrust and aggression soon arose. You, the mighty leader of our kind, shall form your own alliance and make the right choices to become the very best empire in this new Age...
5.79 Mo - In English 4.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/13/03/fd-agropolis-rulebook.pdf
From clucking chickens to rumbling tractors, the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community! Having developed dream cities in Sprawlopolis, it's now time to set your sights on the rolling countryside, where farm, ranches, and roads intermingle master plan, as ever, seems just out of reach.
945.76 Ko - In Englishpdf https://cdn.1j1ju.com/medias/0b/9f/24-magic-mountain-rulebook.pdf
Fortunately, word of their plans has reached the students at the nearby Wizard’s Academy, so six courageous students take to the road to warn Master Balduin. However, the witches already have a head start. Send the will-o’-the-wisps through the forest so that they show the students the right way but lead the witches astray. However, once the will-o’-the-wisps have been allowed to run free, their path...
2.93 Mo - In English 959.35 Ko - In French